When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2007 by Janne Karhu. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_math_vector_types.hh"
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struct Depsgraph;
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struct Object;
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struct PTCacheEdit;
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struct ParticleEditSettings;
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struct ParticleSystem;
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struct Scene;
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struct SelectPick_Params;
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struct UndoType;
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struct ViewLayer;
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struct bContext;
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struct rcti;
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struct wmGenericUserData;
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/* particle edit mode */
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void PE_free_ptcache_edit(PTCacheEdit *edit);
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int PE_start_edit(PTCacheEdit *edit);
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/* access */
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PTCacheEdit *PE_get_current_from_psys(ParticleSystem *psys);
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PTCacheEdit *PE_get_current(Depsgraph *depsgraph, Scene *scene, Object *ob);
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PTCacheEdit *PE_create_current(Depsgraph *depsgraph, Scene *scene, Object *ob);
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void PE_current_changed(Depsgraph *depsgraph, Scene *scene, Object *ob);
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int PE_minmax(Depsgraph *depsgraph,
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Scene *scene,
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ViewLayer *view_layer,
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blender::float3 &min,
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blender::float3 &max);
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ParticleEditSettings *PE_settings(Scene *scene);
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/* update calls */
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void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra);
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void PE_update_object(Depsgraph *depsgraph, Scene *scene, Object *ob, int useflag);
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/* selection tools */
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bool PE_mouse_particles(bContext *C, const int mval[2], const SelectPick_Params *params);
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bool PE_box_select(bContext *C, const rcti *rect, int sel_op);
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bool PE_circle_select(
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bContext *C, wmGenericUserData *wm_userdata, int sel_op, const int mval[2], float rad);
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int PE_lasso_select(bContext *C, const int mcoords[][2], int mcoords_len, int sel_op);
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bool PE_deselect_all_visible_ex(PTCacheEdit *edit);
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bool PE_deselect_all_visible(bContext *C);
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/* `particle_edit_undo.cc` */
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/** Export for ED_undo_sys. */
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void ED_particle_undosys_type(UndoType *ut);
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