Files
test2/source/blender/editors/interface/views/abstract_view.cc
Julian Eisel f0db870822 UI: Support persistent view state, write tree-view height to files
Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.

Fixes #129058.

Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.

Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.

More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.

Pull Request: https://projects.blender.org/blender/blender/pulls/130292
2024-11-18 18:19:48 +01:00

247 lines
5.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "interface_intern.hh"
#include "UI_abstract_view.hh"
using namespace blender;
namespace blender::ui {
void AbstractView::register_item(AbstractViewItem &item)
{
/* Actually modifies the item, not the view. But for the public API it "feels" a bit nicer to
* have the view base class register the items, rather than setting the view on the item. */
item.view_ = this;
}
/* ---------------------------------------------------------------------- */
/** \name View Reconstruction
* \{ */
bool AbstractView::is_reconstructed() const
{
return is_reconstructed_;
}
const AbstractViewItem *AbstractView::search_highlight_item() const
{
const AbstractViewItem *found_item = nullptr;
this->foreach_view_item([&](const AbstractViewItem &item) {
if (!found_item && item.is_search_highlight()) {
found_item = &item;
}
});
return found_item;
}
void AbstractView::update_from_old(uiBlock &new_block)
{
uiBlock *old_block = new_block.oldblock;
if (!old_block) {
is_reconstructed_ = true;
return;
}
AbstractView *old_view = ui_block_view_find_matching_in_old_block(new_block, *this);
if (old_view == nullptr) {
/* Initial construction, nothing to update. */
is_reconstructed_ = true;
return;
}
/* Update own persistent data. */
prev_filter_string_ = old_view->prev_filter_string_;
/* Keep the rename buffer persistent while renaming! The rename button uses the buffer's
* pointer to identify itself over redraws. */
rename_buffer_ = std::move(old_view->rename_buffer_);
old_view->rename_buffer_ = nullptr;
this->update_children_from_old(*old_view);
/* Finished (re-)constructing the tree. */
is_reconstructed_ = true;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name State Management
* \{ */
void AbstractView::change_state_delayed()
{
BLI_assert_msg(
this->is_reconstructed(),
"These state changes are supposed to be delayed until reconstruction is completed");
/* Debug-only sanity check: Ensure only one item requests to be active. */
#ifndef NDEBUG
bool has_active = false;
foreach_view_item([&has_active](AbstractViewItem &item) {
if (item.should_be_active().value_or(false)) {
BLI_assert_msg(
!has_active,
"Only one view item should ever return true for its `should_be_active()` method");
has_active = true;
}
});
#endif
this->foreach_view_item([](AbstractViewItem &item) { item.change_state_delayed(); });
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Default implementations of virtual functions
* \{ */
std::unique_ptr<DropTargetInterface> AbstractView::create_drop_target()
{
/* There's no drop target (and hence no drop support) by default. */
return nullptr;
}
bool AbstractView::listen(const wmNotifier & /*notifier*/) const
{
/* Nothing by default. */
return false;
}
bool AbstractView::begin_filtering(const bContext & /*C*/) const
{
return false;
}
void AbstractView::draw_overlays(const ARegion & /*region*/, const uiBlock & /*block*/) const
{
/* Nothing by default. */
}
bool AbstractView::supports_scrolling() const
{
return false;
}
void AbstractView::scroll(ViewScrollDirection /*direction*/)
{
BLI_assert_msg(false, "Unsupported for this view type");
}
std::optional<uiViewState> AbstractView::persistent_state() const
{
return {};
}
void AbstractView::persistent_state_apply(const uiViewState & /*state*/) {}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Filtering
* \{ */
void AbstractView::filter(std::optional<StringRef> filter_str)
{
needs_filtering_ = false;
if (!filter_str) {
return;
}
const bool is_empty = filter_str->is_empty();
const bool filter_changed = filter_str != prev_filter_string_;
prev_filter_string_ = *filter_str;
bool has_search_highlight = false;
this->foreach_view_item([&](AbstractViewItem &item) {
item.is_filtered_visible_ = is_empty ||
item.should_be_filtered_visible(StringRefNull(*filter_str));
if (filter_changed) {
item.is_highlighted_search_ = false;
/* On new filtering input, force the first visible item to be highlighted and in view, so
* enter activates it. */
if (item.is_filtered_visible_ && !has_search_highlight) {
item.is_highlighted_search_ = true;
has_search_highlight = true;
}
}
});
}
/* ---------------------------------------------------------------------- */
/** \name Renaming
* \{ */
bool AbstractView::is_renaming() const
{
return rename_buffer_ != nullptr;
}
bool AbstractView::begin_renaming()
{
if (this->is_renaming()) {
return false;
}
rename_buffer_ = std::make_unique<decltype(rename_buffer_)::element_type>();
return true;
}
void AbstractView::end_renaming()
{
BLI_assert(is_renaming());
rename_buffer_ = nullptr;
}
Span<char> AbstractView::get_rename_buffer() const
{
return *rename_buffer_;
}
MutableSpan<char> AbstractView::get_rename_buffer()
{
return *rename_buffer_;
}
std::optional<rcti> AbstractView::get_bounds() const
{
return bounds_;
}
std::string AbstractView::get_context_menu_title() const
{
return context_menu_title;
}
void AbstractView::set_context_menu_title(const std::string &title)
{
context_menu_title = title;
}
bool AbstractView::get_popup_keep_open() const
{
return popup_keep_open_;
}
void AbstractView::set_popup_keep_open()
{
popup_keep_open_ = true;
}
void AbstractView::clear_search_highlight()
{
this->foreach_view_item([](AbstractViewItem &item) { item.is_highlighted_search_ = false; });
}
/** \} */
} // namespace blender::ui