Files
test2/source
Joseph Eagar 56b340b45c =Rendering Bugfix=
For some odd reason, shadow calculation was skipped if diffuse was 0.0.  This
however would cause errors where specularity would ignore shadows.  After all,
just because the shaded diffuse of a point is fully black, doesn't mean
the specularity highlight doesn't include that point.

Ton: you might want to look at this, though it's just a one-liner.
2007-07-23 02:28:47 +00:00
..
2007-07-23 02:28:47 +00:00
2007-07-11 18:45:39 +00:00
2007-07-19 14:28:57 +00:00
2006-03-10 22:50:27 +00:00
2005-03-09 19:45:59 +00:00
2006-03-10 20:47:34 +00:00