Previous GHOST_ContextVK would create a logical device for each context. Blender uses multiple contexts at the same time and wasn't able to share resources between them as the logical device where different. This patch will create a single logical device and share them between multiple contexts. This allows sharing memory/shaders between contexts and make sure that all memory allocations are freed from the device it was allocated from. Some allocations in Blender are freed when there isn't a context, this was failing in the previous implementation. We didn't noticed it before as we didn't test multiple contexts. This patch also moves device specific data structures from VKContext to VKDevice like the descriptor pools, debug layers etc. Pull Request: https://projects.blender.org/blender/blender/pulls/107606
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2023 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BKE_global.h"
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#include "BLI_string.h"
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#include "vk_common.hh"
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#include <typeindex>
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namespace blender::gpu {
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class VKContext;
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class VKDevice;
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namespace debug {
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struct VKDebuggingTools {
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bool enabled = false;
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/* Function pointer definitions. */
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PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT_r = nullptr;
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PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT_r = nullptr;
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PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT_r = nullptr;
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PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT_r = nullptr;
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PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT_r = nullptr;
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PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT_r = nullptr;
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PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT_r = nullptr;
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PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT_r = nullptr;
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PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT_r = nullptr;
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PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT_r = nullptr;
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PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT_r = nullptr;
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void init(VkInstance vk_instance);
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void deinit();
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};
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void object_label(VkObjectType vk_object_type, uint64_t object_handle, const char *name);
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template<typename T> void object_label(T vk_object_type, const char *name)
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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return;
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}
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const size_t label_size = 64;
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char label[label_size];
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memset(label, 0, label_size);
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static int stats = 0;
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SNPRINTF(label, "%s_%d", name, stats++);
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object_label(to_vk_object_type(vk_object_type), (uint64_t)vk_object_type, (const char *)label);
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};
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void push_marker(VkCommandBuffer vk_command_buffer, const char *name);
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void set_marker(VkCommandBuffer vk_command_buffer, const char *name);
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void pop_marker(VkCommandBuffer vk_command_buffer);
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void push_marker(const VKDevice &device, const char *name);
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void set_marker(const VKDevice &device, const char *name);
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void pop_marker(const VKDevice &device);
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} // namespace debug
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} // namespace blender::gpu
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