The previous two commits introduced new regexes to extract node socket names and descriptions automatically from the i18n Python module, including socket labels. This commit removes the extraction macros from all node files since they are now redundant. Pull Request: https://projects.blender.org/blender/blender/pulls/107258
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_string_utf8.h"
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#include "node_function_util.hh"
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namespace blender::nodes::node_fn_slice_string_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::String>("String");
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b.add_input<decl::Int>("Position");
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b.add_input<decl::Int>("Length").min(0).default_value(10);
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b.add_output<decl::String>("String");
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}
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static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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static auto slice_fn = mf::build::SI3_SO<std::string, int, int, std::string>(
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"Slice", [](const std::string &str, int a, int b) {
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const int len = BLI_strlen_utf8(str.c_str());
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const int start = BLI_str_utf8_offset_from_index(str.c_str(), std::clamp(a, 0, len));
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const int end = BLI_str_utf8_offset_from_index(str.c_str(), std::clamp(a + b, 0, len));
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return str.substr(start, std::max<int>(end - start, 0));
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});
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builder.set_matching_fn(&slice_fn);
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}
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} // namespace blender::nodes::node_fn_slice_string_cc
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void register_node_type_fn_slice_string()
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{
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namespace file_ns = blender::nodes::node_fn_slice_string_cc;
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_SLICE_STRING, "Slice String", NODE_CLASS_CONVERTER);
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ntype.declare = file_ns::node_declare;
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ntype.build_multi_function = file_ns::node_build_multi_function;
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nodeRegisterType(&ntype);
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}
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