Files
test2/source/blender/nodes/geometry/node_geometry_util.cc
Iliya Katueshenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00

64 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_geometry_util.hh"
#include "node_util.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.h"
#include "BKE_pointcloud.h"
#include "NOD_add_node_search.hh"
#include "NOD_socket_search_link.hh"
namespace blender::nodes {
std::optional<eCustomDataType> node_data_type_to_custom_data_type(const eNodeSocketDatatype type)
{
switch (type) {
case SOCK_FLOAT:
return CD_PROP_FLOAT;
case SOCK_VECTOR:
return CD_PROP_FLOAT3;
case SOCK_RGBA:
return CD_PROP_COLOR;
case SOCK_BOOLEAN:
return CD_PROP_BOOL;
case SOCK_INT:
return CD_PROP_INT32;
case SOCK_STRING:
return CD_PROP_STRING;
default:
return {};
}
}
std::optional<eCustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket)
{
return node_data_type_to_custom_data_type(eNodeSocketDatatype(socket.type));
}
} // namespace blender::nodes
bool geo_node_poll_default(const bNodeType * /*ntype*/,
const bNodeTree *ntree,
const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "GeometryNodeTree")) {
*r_disabled_hint = TIP_("Not a geometry node tree");
return false;
}
return true;
}
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
{
blender::bke::node_type_base(ntype, type, name, nclass);
ntype->poll = geo_node_poll_default;
ntype->insert_link = node_insert_link_default;
ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
ntype->gather_add_node_search_ops = blender::nodes::search_node_add_ops_for_basic_node;
}