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58005e135b32cecedfe832b0a67ba7fb4942d4ab
test2/source/blender/gpu
History
Antony Riakiotakis 4ee53074aa Dim down default (no) material for cycles so it matches default material
in blender internal
2014-12-01 16:21:02 +01:00
..
intern
Dim down default (no) material for cycles so it matches default material
2014-12-01 16:21:02 +01:00
shaders
Do not use mipmapping on envmaps, can cause discontinuities on
2014-11-26 19:19:25 +01:00
CMakeLists.txt
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
GPU_buffers.h
Cleanup GPU: get rid of some extremely legacy draw code.
2014-11-28 14:38:18 +01:00
GPU_draw.h
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
GPU_extensions.h
Fix framebuffer completeness being broken after last framebuffer cleanup
2014-11-25 16:16:50 +01:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
GPU_select.h
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
World background working on cycle nodes.
2014-11-26 15:07:26 +01:00
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