Files
test2/source
Germano Cavalcante 580e0af309 Fix #128702: Edge Slide can cause Blender to freeze
In non-manifold geometry, the original loop could fail to identify the
correct slide direction because it checked for loop equality
(`l_other != l_edge`), which might never be met.

The condition has been revised to check for face equality
(`l_other->f != l_edge->f`), ensuring the loop terminates correctly and
preventing infinite iterations in problematic geometry cases.
2024-10-07 14:04:52 -03:00
..