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test2/intern/cycles/kernel/geom/motion_point.h

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2.1 KiB
C

/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/bvh/util.h"
CCL_NAMESPACE_BEGIN
/* Motion Point Primitive
*
* These are stored as regular points, plus extra positions and radii at times
* other than the frame center. Computing the point at a given ray time is
* a matter of interpolation of the two steps between which the ray time lies.
*
* The extra points are stored as ATTR_STD_MOTION_VERTEX_POSITION.
*/
#ifdef __POINTCLOUD__
ccl_device_inline float4 motion_point_for_step(
KernelGlobals kg, int offset, const int numverts, const int numsteps, int step, const int prim)
{
if (step == numsteps) {
/* center step: regular key location */
return kernel_data_fetch(points, prim);
}
/* center step is not stored in this array */
if (step > numsteps) {
step--;
}
offset += step * numverts;
return kernel_data_fetch(attributes_float4, offset + prim);
}
/* return 2 point key locations */
ccl_device_inline float4 motion_point(KernelGlobals kg,
const int object,
const int prim,
const float time)
{
/* get motion info */
const int numsteps = kernel_data_fetch(objects, object).numsteps;
const int numverts = kernel_data_fetch(objects, object).numverts;
/* figure out which steps we need to fetch and their interpolation factor */
const int maxstep = numsteps * 2;
const int step = min((int)(time * maxstep), maxstep - 1);
const float t = time * maxstep - step;
/* find attribute */
const int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* fetch key coordinates */
const float4 point = motion_point_for_step(kg, offset, numverts, numsteps, step, prim);
const float4 next_point = motion_point_for_step(kg, offset, numverts, numsteps, step + 1, prim);
/* interpolate between steps */
return (1.0f - t) * point + t * next_point;
}
#endif
CCL_NAMESPACE_END