Files
test2/source/blender/draw/intern/draw_pointcloud.cc
Clément Foucault 391bd5e823 Refactor: DRW: Use new API for curve refinement
Instead of allocating the pass globally, get it from the
currently bound viewport data.

Pull Request: https://projects.blender.org/blender/blender/pulls/131330
2024-12-03 19:20:09 +01:00

109 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2017 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "BLI_string_utils.hh"
#include "BLI_utildefines.h"
#include "DNA_pointcloud_types.h"
#include "GPU_batch.hh"
#include "GPU_capabilities.hh"
#include "GPU_compute.hh"
#include "GPU_material.hh"
#include "GPU_shader.hh"
#include "GPU_texture.hh"
#include "GPU_vertex_buffer.hh"
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.hh"
#include "draw_attributes.hh"
#include "draw_cache_impl.hh"
#include "draw_common.hh"
#include "draw_common_c.hh"
#include "draw_manager_c.hh"
#include "draw_pointcloud_private.hh"
/* For drw_curves_get_attribute_sampler_name. */
#include "draw_curves_private.hh"
namespace blender::draw {
static gpu::VertBuf *g_dummy_vbo = nullptr;
void DRW_pointcloud_init()
{
if (g_dummy_vbo == nullptr) {
/* initialize vertex format */
GPUVertFormat format = {0};
uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_vertbuf_data_alloc(*g_dummy_vbo, 1);
GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
}
}
void DRW_pointcloud_free()
{
GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
}
template<typename PassT>
gpu::Batch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
BLI_assert(object->type == OB_POINTCLOUD);
PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
/* Fix issue with certain driver not drawing anything if there is no texture bound to
* "ac", "au", "u" or "c". */
sub_ps.bind_texture("u", g_dummy_vbo);
sub_ps.bind_texture("au", g_dummy_vbo);
sub_ps.bind_texture("c", g_dummy_vbo);
sub_ps.bind_texture("ac", g_dummy_vbo);
gpu::VertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
sub_ps.bind_texture("ptcloud_pos_rad_tx", pos_rad_buf);
if (gpu_material != nullptr) {
ListBase gpu_attrs = GPU_material_attributes(gpu_material);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
char sampler_name[32];
/** NOTE: Reusing curve attribute function. */
drw_curves_get_attribute_sampler_name(gpu_attr->name, sampler_name);
gpu::VertBuf **attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud,
gpu_attr->name);
sub_ps.bind_texture(sampler_name, (attribute_buf) ? attribute_buf : &g_dummy_vbo);
}
}
gpu::Batch *geom = pointcloud_surface_get(&pointcloud);
return geom;
}
gpu::Batch *point_cloud_sub_pass_setup(PassMain::Sub &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
}
gpu::Batch *point_cloud_sub_pass_setup(PassSimple::Sub &sub_ps,
Object *object,
GPUMaterial *gpu_material)
{
return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
}
} // namespace blender::draw