Files
test2/source/blender/nodes/function/nodes/node_fn_input_int.cc
Jacques Lucke 0fa4c6da18 Refactor: Nodes: avoid using NOD_static_types.hh when creating node types
This removes the second to last usage of `NOD_static_types.hh` which we intend
to remove. A nice benefit is that the idname is now finally more explicit when a
node is registered. Previously it was difficult to search for the definition of
a node in the code when one had only the idname, which is the main identifier
for nodes.

The main change is in `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132815
2025-01-09 12:19:57 +01:00

54 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
namespace blender::nodes::node_fn_input_int_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>("Integer");
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "integer", UI_ITEM_R_EXPAND, "", ICON_NONE);
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<int>>(node_storage->integer);
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputInt *data = MEM_cnew<NodeInputInt>(__func__);
node->storage = data;
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, "FunctionNodeInputInt", FN_NODE_INPUT_INT, 0);
ntype.ui_name = "Integer";
ntype.enum_name_legacy = "INPUT_INT";
ntype.declare = node_declare;
ntype.initfunc = node_init;
blender::bke::node_type_storage(
&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = node_build_multi_function;
ntype.draw_buttons = node_layout;
blender::bke::node_register_type(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_input_int_cc