This removes the second to last usage of `NOD_static_types.hh` which we intend to remove. A nice benefit is that the idname is now finally more explicit when a node is registered. Previously it was difficult to search for the definition of a node in the code when one had only the idname, which is the main identifier for nodes. The main change is in `node_type_base`. Pull Request: https://projects.blender.org/blender/blender/pulls/132815
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_math_matrix.hh"
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#include "node_function_util.hh"
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namespace blender::nodes::node_fn_matrix_determinant_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Matrix>("Matrix");
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b.add_output<decl::Float>("Determinant");
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}
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static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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static auto fn = mf::build::SI1_SO<float4x4, float>(
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"Matrix Determinant", [](const float4x4 &matrix) { return math::determinant(matrix); });
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builder.set_matching_fn(fn);
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}
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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fn_node_type_base(
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&ntype, "FunctionNodeMatrixDeterminant", FN_NODE_MATRIX_DETERMINANT, NODE_CLASS_CONVERTER);
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ntype.ui_name = "Matrix Determinant";
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ntype.enum_name_legacy = "MATRIX_DETERMINANT";
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ntype.declare = node_declare;
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ntype.build_multi_function = node_build_multi_function;
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blender::bke::node_register_type(&ntype);
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}
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NOD_REGISTER_NODE(node_register)
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} // namespace blender::nodes::node_fn_matrix_determinant_cc
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