Files
test2/source/blender/nodes/function/nodes/node_fn_matrix_determinant.cc
Jacques Lucke 0fa4c6da18 Refactor: Nodes: avoid using NOD_static_types.hh when creating node types
This removes the second to last usage of `NOD_static_types.hh` which we intend
to remove. A nice benefit is that the idname is now finally more explicit when a
node is registered. Previously it was difficult to search for the definition of
a node in the code when one had only the idname, which is the main identifier
for nodes.

The main change is in `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132815
2025-01-09 12:19:57 +01:00

39 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_matrix.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_matrix_determinant_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Matrix>("Matrix");
b.add_output<decl::Float>("Determinant");
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
static auto fn = mf::build::SI1_SO<float4x4, float>(
"Matrix Determinant", [](const float4x4 &matrix) { return math::determinant(matrix); });
builder.set_matching_fn(fn);
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(
&ntype, "FunctionNodeMatrixDeterminant", FN_NODE_MATRIX_DETERMINANT, NODE_CLASS_CONVERTER);
ntype.ui_name = "Matrix Determinant";
ntype.enum_name_legacy = "MATRIX_DETERMINANT";
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_matrix_determinant_cc