Modified to only do one lookup. from Martin: "Basically, what it does is allow you to add register and unregister class methods to rna types, this way you don't have to rely on module register/unregister methods to setup your types properly (and it makes them easier to move around when reorganizing code and easier to understand what a type does when reading code). This is especially nice for PropertyGroup classes that are added as properties to existing types, you can easily see in their register methods where they are added and removed in their unregister method. Obviously, those two methods are optional, so current code still works fine."
471 lines
13 KiB
Python
471 lines
13 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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"""
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This module contains utility functions specific to blender but
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not assosiated with blenders internal data.
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"""
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from _bpy import register_class, unregister_class, blend_paths
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from _bpy import script_paths as _bpy_script_paths
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from _bpy import user_resource as _user_resource
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import bpy as _bpy
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import os as _os
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import sys as _sys
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import addon_utils as _addon_utils
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def _test_import(module_name, loaded_modules):
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use_time = _bpy.app.debug
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if module_name in loaded_modules:
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return None
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if "." in module_name:
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print("Ignoring '%s', can't import files containing multiple periods." % module_name)
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return None
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if use_time:
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import time
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t = time.time()
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try:
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mod = __import__(module_name)
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except:
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import traceback
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traceback.print_exc()
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return None
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if use_time:
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print("time %s %.4f" % (module_name, time.time() - t))
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loaded_modules.add(mod.__name__) # should match mod.__name__ too
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return mod
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def _sys_path_ensure(path):
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if path not in _sys.path: # reloading would add twice
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_sys.path.insert(0, path)
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def modules_from_path(path, loaded_modules):
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"""
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Load all modules in a path and return them as a list.
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:arg path: this path is scanned for scripts and packages.
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:type path: string
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:arg loaded_modules: already loaded module names, files matching these names will be ignored.
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:type loaded_modules: set
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:return: all loaded modules.
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:rtype: list
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"""
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modules = []
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for mod_name, mod_path in _bpy.path.module_names(path):
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mod = _test_import(mod_name, loaded_modules)
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if mod:
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modules.append(mod)
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return modules
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_global_loaded_modules = [] # store loaded module names for reloading.
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import bpy_types as _bpy_types # keep for comparisons, never ever reload this.
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def load_scripts(reload_scripts=False, refresh_scripts=False):
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"""
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Load scripts and run each modules register function.
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:arg reload_scripts: Causes all scripts to have their unregister method called before loading.
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:type reload_scripts: bool
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:arg refresh_scripts: only load scripts which are not already loaded as modules.
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:type refresh_scripts: bool
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"""
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use_time = _bpy.app.debug
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if use_time:
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import time
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t_main = time.time()
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loaded_modules = set()
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if refresh_scripts:
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original_modules = _sys.modules.values()
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if reload_scripts:
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_bpy_types.TypeMap.clear()
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# just unload, dont change user defaults, this means we can sync to reload.
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# note that they will only actually reload of the modification time changes.
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# this `wont` work for packages so... its not perfect.
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for module_name in [ext.module for ext in _bpy.context.user_preferences.addons]:
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_addon_utils.disable(module_name, default_set=False)
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def register_module_call(mod):
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register = getattr(mod, "register", None)
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if register:
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try:
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register()
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except:
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import traceback
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traceback.print_exc()
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else:
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print("\nWarning! '%s' has no register function, this is now a requirement for registerable scripts." % mod.__file__)
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def unregister_module_call(mod):
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unregister = getattr(mod, "unregister", None)
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if unregister:
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try:
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unregister()
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except:
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import traceback
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traceback.print_exc()
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def test_reload(mod):
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import imp
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# reloading this causes internal errors
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# because the classes from this module are stored internally
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# possibly to refresh internal references too but for now, best not to.
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if mod == _bpy_types:
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return mod
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try:
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return imp.reload(mod)
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except:
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import traceback
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traceback.print_exc()
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def test_register(mod):
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if refresh_scripts and mod in original_modules:
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return
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if reload_scripts and mod:
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print("Reloading:", mod)
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mod = test_reload(mod)
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if mod:
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register_module_call(mod)
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_global_loaded_modules.append(mod.__name__)
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if reload_scripts:
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# module names -> modules
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_global_loaded_modules[:] = [_sys.modules[mod_name] for mod_name in _global_loaded_modules]
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# loop over and unload all scripts
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_global_loaded_modules.reverse()
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for mod in _global_loaded_modules:
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unregister_module_call(mod)
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for mod in _global_loaded_modules:
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test_reload(mod)
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_global_loaded_modules[:] = []
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user_path = user_script_path()
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for base_path in script_paths():
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for path_subdir in ("", "ui", "op", "io", "keyingsets", "modules"):
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path = _os.path.join(base_path, path_subdir)
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if _os.path.isdir(path):
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_sys_path_ensure(path)
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# only add this to sys.modules, dont run
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if path_subdir == "modules":
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continue
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if user_path != base_path and path_subdir == "":
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continue # avoid loading 2.4x scripts
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for mod in modules_from_path(path, loaded_modules):
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test_register(mod)
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# deal with addons seperately
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_addon_utils.reset_all(reload_scripts)
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# run the active integration preset
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filepath = preset_find(_bpy.context.user_preferences.inputs.active_keyconfig, "keyconfig")
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if filepath:
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keyconfig_set(filepath)
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if reload_scripts:
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import gc
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print("gc.collect() -> %d" % gc.collect())
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if use_time:
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print("Python Script Load Time %.4f" % (time.time() - t_main))
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# base scripts
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_scripts = _os.path.join(_os.path.dirname(__file__), _os.path.pardir, _os.path.pardir)
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_scripts = (_os.path.normpath(_scripts), )
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def user_script_path():
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path = _bpy.context.user_preferences.filepaths.script_directory
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if path:
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path = _os.path.normpath(path)
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return path
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else:
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return None
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def script_paths(subdir=None, user=True):
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"""
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Returns a list of valid script paths from the home directory and user preferences.
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Accepts any number of string arguments which are joined to make a path.
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"""
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scripts = list(_scripts)
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# add user scripts dir
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if user:
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user_script_path = _bpy.context.user_preferences.filepaths.script_directory
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else:
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user_script_path = None
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for path in _bpy_script_paths() + (user_script_path, ):
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if path:
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path = _os.path.normpath(path)
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if path not in scripts and _os.path.isdir(path):
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scripts.append(path)
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if not subdir:
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return scripts
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script_paths = []
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for path in scripts:
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path_subdir = _os.path.join(path, subdir)
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if _os.path.isdir(path_subdir):
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script_paths.append(path_subdir)
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return script_paths
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_presets = _os.path.join(_scripts[0], "presets") # FIXME - multiple paths
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def preset_paths(subdir):
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"""
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Returns a list of paths for a specific preset.
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"""
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dirs = []
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for path in script_paths("presets"):
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directory = _os.path.join(path, subdir)
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if _os.path.isdir(directory):
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dirs.append(directory)
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return dirs
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def smpte_from_seconds(time, fps=None):
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"""
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Returns an SMPTE formatted string from the time in seconds: "HH:MM:SS:FF".
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If the *fps* is not given the current scene is used.
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"""
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import math
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if fps is None:
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fps = _bpy.context.scene.render.fps
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hours = minutes = seconds = frames = 0
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if time < 0:
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time = - time
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neg = "-"
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else:
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neg = ""
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if time >= 3600.0: # hours
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hours = int(time / 3600.0)
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time = time % 3600.0
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if time >= 60.0: # mins
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minutes = int(time / 60.0)
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time = time % 60.0
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seconds = int(time)
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frames = int(round(math.floor(((time - seconds) * fps))))
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return "%s%02d:%02d:%02d:%02d" % (neg, hours, minutes, seconds, frames)
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def smpte_from_frame(frame, fps=None, fps_base=None):
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"""
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Returns an SMPTE formatted string from the frame: "HH:MM:SS:FF".
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If *fps* and *fps_base* are not given the current scene is used.
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"""
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if fps is None:
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fps = _bpy.context.scene.render.fps
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if fps_base is None:
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fps_base = _bpy.context.scene.render.fps_base
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return smpte_from_seconds((frame * fps_base) / fps, fps)
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def preset_find(name, preset_path, display_name=False):
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if not name:
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return None
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for directory in preset_paths(preset_path):
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if display_name:
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filename = ""
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for fn in _os.listdir(directory):
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if fn.endswith(".py") and name == _bpy.path.display_name(fn):
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filename = fn
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break
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else:
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filename = name + ".py"
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if filename:
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filepath = _os.path.join(directory, filename)
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if _os.path.exists(filepath):
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return filepath
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def keyconfig_set(filepath):
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from os.path import basename, splitext
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print("loading preset:", filepath)
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keyconfigs = _bpy.context.window_manager.keyconfigs
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kc_orig = keyconfigs.active
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keyconfigs_old = keyconfigs[:]
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try:
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exec(compile(open(filepath).read(), filepath, 'exec'), {"__file__": filepath})
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except:
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import traceback
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traceback.print_exc()
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kc_new = [kc for kc in keyconfigs if kc not in keyconfigs_old][0]
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kc_new.name = ""
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# remove duplicates
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name = splitext(basename(filepath))[0]
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while True:
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kc_dupe = keyconfigs.get(name)
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if kc_dupe:
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keyconfigs.remove(kc_dupe)
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else:
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break
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kc_new.name = name
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keyconfigs.active = kc_new
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def user_resource(type, path="", create=False):
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"""
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Return a user resource path (normally from the users home directory).
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:arg type: Resource type in ['DATAFILES', 'CONFIG', 'SCRIPTS', 'AUTOSAVE'].
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:type type: string
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:arg subdir: Optional subdirectory.
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:type subdir: string
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:arg create: Treat the path as a directory and create it if its not existing.
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:type create: boolean
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:return: a path.
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:rtype: string
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"""
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target_path = _user_resource(type, path)
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if create:
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# should always be true.
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if target_path:
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# create path if not existing.
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if not _os.path.exists(target_path):
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try:
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_os.makedirs(target_path)
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except:
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import traceback
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traceback.print_exc()
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target_path = ""
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elif not _os.path.isdir(target_path):
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print("Path %r found but isn't a directory!" % target_path)
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target_path = ""
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return target_path
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def _bpy_module_classes(module, is_registered=False):
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typemap_list = _bpy_types.TypeMap.get(module, ())
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i = 0
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while i < len(typemap_list):
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cls_weakref = typemap_list[i]
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cls = cls_weakref()
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if cls is None:
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del typemap_list[i]
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else:
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if is_registered == cls.is_registered:
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yield cls
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i += 1
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def register_module(module, verbose=False):
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if verbose:
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print("bpy.utils.register_module(%r): ..." % module)
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for cls in _bpy_module_classes(module, is_registered=False):
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if verbose:
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print(" %r" % cls)
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try:
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register_class(cls)
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cls_func = getattr(cls, "register", None)
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if cls_func is not None:
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cls_func()
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except:
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print("bpy.utils.register_module(): failed to registering class %r" % cls)
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print("\t", path, "line", line)
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import traceback
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traceback.print_exc()
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if verbose:
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print("done.\n")
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if "cls" not in locals():
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raise Exception("register_module(%r): defines no classes" % module)
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def unregister_module(module, verbose=False):
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if verbose:
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print("bpy.utils.unregister_module(%r): ..." % module)
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for cls in _bpy_module_classes(module, is_registered=True):
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if verbose:
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print(" %r" % cls)
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try:
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unregister_class(cls)
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cls_func = getattr(cls, "unregister", None)
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if cls_func is not None:
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cls_func()
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except:
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print("bpy.utils.unregister_module(): failed to unregistering class %r" % cls)
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print("\t", path, "line", line)
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import traceback
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traceback.print_exc()
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if verbose:
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print("done.\n")
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