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5aa6327e2f3b0af57075f2aa6f6ad73083eec074
test2/source/blender/nodes/intern
History
Brecht Van Lommel 5aa6327e2f Cycles UI: keep node input sockets collapsed by default in the properties editor,
when doing the linking in the node editor, to keep the properties editor more
clean in this case.
2012-10-24 21:57:16 +00:00
..
node_common.c
Cycles UI: keep node input sockets collapsed by default in the properties editor,
2012-10-24 21:57:16 +00:00
node_common.h
Removed the experimental (and commented-out) code for FOR and WHILE loops in nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables".
2012-10-24 10:00:28 +00:00
node_exec.c
Fix #32835, Reroute node on shading nodes connection gives wrong renders.
2012-10-24 12:57:48 +00:00
node_exec.h
Fix #32835, Reroute node on shading nodes connection gives wrong renders.
2012-10-24 12:57:48 +00:00
node_socket.c
style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c
2012-10-23 03:38:26 +00:00
node_util.c
texture curves were not initialized (causing crash), own regression from moving curve initialization outside evaluation.
2012-08-29 07:58:36 +00:00
node_util.h
code cleanup: modify DO_INLINE define to not use __inline with mingw
2012-09-15 02:29:47 +00:00
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