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5b0f03323b275c3f647d331f6885effdfcb2edd7
test2
/
source
/
gameengine
/
Rasterizer
History
Campbell Barton
37381ef492
BGE: correct for last commit
2014-02-03 21:41:36 +11:00
..
RAS_OpenGLFilters
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RAS_OpenGLRasterizer
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CMakeLists.txt
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RAS_2DFilterManager.cpp
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RAS_2DFilterManager.h
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RAS_BucketManager.cpp
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RAS_BucketManager.h
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RAS_CameraData.h
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RAS_Deformer.h
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RAS_FramingManager.cpp
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RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_IRasterizer.h
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RAS_LightObject.h
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RAS_MaterialBucket.cpp
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RAS_MaterialBucket.h
Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
2014-01-23 00:50:01 +11:00
RAS_MeshObject.cpp
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RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
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RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
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RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
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