Files
test2/source/blender/bmesh/CMakeLists.txt
Sebastian Parborg 1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00

240 lines
5.7 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenkernel
../blenlib
../blentranslation
../depsgraph
../makesdna
../../../intern/atomic
../../../intern/eigen
../../../intern/guardedalloc
../../../extern/rangetree
)
set(INC_SYS
)
set(SRC
# Naming convention for BMesh operators is: bmo_*action*_*details*.c
operators/bmo_beautify.c
operators/bmo_bevel.c
operators/bmo_bisect_plane.c
operators/bmo_bridge.c
operators/bmo_connect.c
operators/bmo_connect_concave.c
operators/bmo_connect_nonplanar.c
operators/bmo_connect_pair.c
operators/bmo_create.c
operators/bmo_dissolve.c
operators/bmo_dupe.c
operators/bmo_edgenet.c
operators/bmo_extrude.c
operators/bmo_fill_attribute.c
operators/bmo_fill_edgeloop.c
operators/bmo_fill_grid.c
operators/bmo_fill_holes.c
operators/bmo_hull.c
operators/bmo_inset.c
operators/bmo_join_triangles.c
operators/bmo_mesh_convert.c
operators/bmo_mirror.c
operators/bmo_normals.c
operators/bmo_offset_edgeloops.c
operators/bmo_planar_faces.c
operators/bmo_poke.c
operators/bmo_primitive.c
operators/bmo_removedoubles.c
operators/bmo_rotate_edges.c
operators/bmo_smooth_laplacian.c
operators/bmo_split_edges.c
operators/bmo_subdivide.c
operators/bmo_subdivide_edgering.c
operators/bmo_symmetrize.c
operators/bmo_triangulate.c
operators/bmo_unsubdivide.c
operators/bmo_utils.c
operators/bmo_wireframe.c
intern/bmesh_callback_generic.c
intern/bmesh_callback_generic.h
intern/bmesh_construct.c
intern/bmesh_construct.h
intern/bmesh_core.c
intern/bmesh_core.h
intern/bmesh_delete.c
intern/bmesh_delete.h
intern/bmesh_edgeloop.c
intern/bmesh_edgeloop.h
intern/bmesh_inline.h
intern/bmesh_interp.c
intern/bmesh_interp.h
intern/bmesh_iterators.c
intern/bmesh_iterators.h
intern/bmesh_iterators_inline.h
intern/bmesh_log.c
intern/bmesh_log.h
intern/bmesh_marking.c
intern/bmesh_marking.h
intern/bmesh_mesh.c
intern/bmesh_mesh.h
intern/bmesh_mesh_convert.c
intern/bmesh_mesh_convert.h
intern/bmesh_mesh_duplicate.c
intern/bmesh_mesh_duplicate.h
intern/bmesh_mesh_validate.c
intern/bmesh_mesh_validate.h
intern/bmesh_mods.c
intern/bmesh_mods.h
intern/bmesh_opdefines.c
intern/bmesh_operator_api_inline.h
intern/bmesh_operators.c
intern/bmesh_operators.h
intern/bmesh_operators_private.h
intern/bmesh_polygon.c
intern/bmesh_polygon.h
intern/bmesh_polygon_edgenet.c
intern/bmesh_polygon_edgenet.h
intern/bmesh_private.h
intern/bmesh_query.c
intern/bmesh_query.h
intern/bmesh_query_inline.h
intern/bmesh_query_uv.c
intern/bmesh_query_uv.h
intern/bmesh_structure.c
intern/bmesh_structure.h
intern/bmesh_structure_inline.h
intern/bmesh_walkers.c
intern/bmesh_walkers.h
intern/bmesh_walkers_impl.c
intern/bmesh_walkers_private.h
intern/bmesh_error.h
intern/bmesh_operator_api.h
tools/bmesh_beautify.c
tools/bmesh_beautify.h
tools/bmesh_bevel.c
tools/bmesh_bevel.h
tools/bmesh_bisect_plane.c
tools/bmesh_bisect_plane.h
tools/bmesh_boolean.cc
tools/bmesh_boolean.h
tools/bmesh_decimate.h
tools/bmesh_decimate_collapse.c
tools/bmesh_decimate_dissolve.c
tools/bmesh_decimate_unsubdivide.c
tools/bmesh_edgenet.c
tools/bmesh_edgenet.h
tools/bmesh_edgesplit.c
tools/bmesh_edgesplit.h
tools/bmesh_intersect.c
tools/bmesh_intersect.h
tools/bmesh_intersect_edges.c
tools/bmesh_intersect_edges.h
tools/bmesh_path.c
tools/bmesh_path.h
tools/bmesh_path_region.c
tools/bmesh_path_region.h
tools/bmesh_path_region_uv.c
tools/bmesh_path_region_uv.h
tools/bmesh_path_uv.c
tools/bmesh_path_uv.h
tools/bmesh_region_match.c
tools/bmesh_region_match.h
tools/bmesh_separate.c
tools/bmesh_separate.h
tools/bmesh_triangulate.c
tools/bmesh_triangulate.h
tools/bmesh_wireframe.c
tools/bmesh_wireframe.h
bmesh_class.h
# public includes
bmesh.h
bmesh_tools.h
)
set(LIB
bf_blenkernel
bf_blenlib
extern_rangetree
)
if(MSVC AND NOT MSVC_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX /wd4101")
endif()
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
"../../../intern/rigidbody/"
)
if(NOT WITH_SYSTEM_BULLET)
list(APPEND LIB
extern_bullet
)
endif()
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
blender_add_lib(bf_bmesh "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_GTESTS)
set(TEST_SRC
tests/bmesh_core_test.cc
)
set(TEST_INC
)
set(TEST_LIB
bf_bmesh
)
include(GTestTesting)
blender_add_test_lib(bf_bmesh_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()