Files
test2/source/blender
Aaron Carlisle 5b9bb688e7 UI: ShaderFX: Manually add X/Z labels for rim lighting
These need to be labeled manually  because offset is a #PROP_PIXEL.

Matches other changes made in rBbb4cef71eeaf36aa61187d47b8a8ae06ba55f7c0
2020-06-23 19:21:06 -04:00
..
2020-03-19 21:55:17 +01:00
2020-06-23 12:23:46 +02:00
2020-06-18 14:30:04 +10:00