Files
test2/release/scripts/startup/bl_ui/properties_constraint.py
Alexander Gavrilov 50999f7fb0 Maintain Volume: introduce an option switching between modes.
After a lot of thinking about this, I decided that all operation modes
that I've tried over the past couple of years, including the original
2.79 one, have their uses after all. Thus the only reasonable solution
is to add yet another option.

The modes are:

- Strict: The current 2.80 mode, which overrides the original scaling
  of the non-free axes to strictly preserve the volume. This is the most
  obvious way one would expect a 'Maintain Volume' constraint to work.

- Uniform: The original 2.79 mode, which assumes that all axes have been
  scaled the same as the free one when computing the volume. This seems
  strange, but the net effect is that when simply scaling the object
  uniformly with S, the volume is preserved; however, scaling the non-
  free axes individually allows deviating from the locked volume.
  This was obviously intended as a more or less convenient UI tool.

- Single Axis: My own variant of the intent of the Uniform scale, which
  does volume-preserving if the object is scaled just on the Free axis,
  while passing the non-free axis scaling through. I.e. instead of
  uniform S scaling, the user has to scale the object just on its
  primary axis to achieve constant volume. This can allow reducing the
  number of animation curves when only constant volume scaling is needed,
  or be an easier to control tool inside a complex rig.
2019-05-06 21:55:20 +03:00

1012 lines
32 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.types import Panel
class ConstraintButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "constraint"
def draw_constraint(self, context, con):
layout = self.layout
box = layout.template_constraint(con)
if box:
# match enum type to our functions, avoids a lookup table.
getattr(self, con.type)(context, box, con)
if con.type not in {'RIGID_BODY_JOINT', 'NULL'}:
box.prop(con, "influence")
@staticmethod
def space_template(layout, con, target=True, owner=True):
if target or owner:
split = layout.split(factor=0.2)
split.label(text="Space:")
row = split.row()
if target:
row.prop(con, "target_space", text="")
if target and owner:
row.label(icon='ARROW_LEFTRIGHT')
if owner:
row.prop(con, "owner_space", text="")
@staticmethod
def target_template(layout, con, subtargets=True):
layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == 'ARMATURE':
layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
if hasattr(con, "head_tail"):
row = layout.row(align=True)
row.label(text="Head/Tail:")
row.prop(con, "head_tail", text="")
# XXX icon, and only when bone has segments?
row.prop(con, "use_bbone_shape", text="", icon='IPO_BEZIER')
elif con.target.type in {'MESH', 'LATTICE'}:
layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
@staticmethod
def ik_template(layout, con):
# only used for iTaSC
layout.prop(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
row.label()
row.prop(con, "pole_angle")
split = layout.split(factor=0.33)
col = split.column()
col.prop(con, "use_tail")
col.prop(con, "use_stretch")
col = split.column()
col.prop(con, "chain_count")
def CHILD_OF(self, _context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.label(text="Location:")
col.prop(con, "use_location_x", text="X")
col.prop(con, "use_location_y", text="Y")
col.prop(con, "use_location_z", text="Z")
col = split.column()
col.label(text="Rotation:")
col.prop(con, "use_rotation_x", text="X")
col.prop(con, "use_rotation_y", text="Y")
col.prop(con, "use_rotation_z", text="Z")
col = split.column()
col.label(text="Scale:")
col.prop(con, "use_scale_x", text="X")
col.prop(con, "use_scale_y", text="Y")
col.prop(con, "use_scale_z", text="Z")
row = layout.row()
row.operator("constraint.childof_set_inverse")
row.operator("constraint.childof_clear_inverse")
def TRACK_TO(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
row = layout.row()
row.prop(con, "up_axis", text="Up")
row.prop(con, "use_target_z")
self.space_template(layout, con)
def IK(self, context, layout, con):
if context.object.pose.ik_solver == 'ITASC':
layout.prop(con, "ik_type")
getattr(self, 'IK_' + con.ik_type)(context, layout, con)
else:
# Standard IK constraint
self.target_template(layout, con)
layout.prop(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
row.prop(con, "pole_angle")
row.label()
split = layout.split()
col = split.column()
col.prop(con, "iterations")
col.prop(con, "chain_count")
col = split.column()
col.prop(con, "use_tail")
col.prop(con, "use_stretch")
layout.label(text="Weight:")
split = layout.split()
col = split.column()
row = col.row(align=True)
row.prop(con, "use_location", text="")
sub = row.row(align=True)
sub.active = con.use_location
sub.prop(con, "weight", text="Position", slider=True)
col = split.column()
row = col.row(align=True)
row.prop(con, "use_rotation", text="")
sub = row.row(align=True)
sub.active = con.use_rotation
sub.prop(con, "orient_weight", text="Rotation", slider=True)
def IK_COPY_POSE(self, _context, layout, con):
self.target_template(layout, con)
self.ik_template(layout, con)
row = layout.row()
row.label(text="Axis Ref:")
row.prop(con, "reference_axis", expand=True)
split = layout.split(factor=0.33)
split.row().prop(con, "use_location")
row = split.row()
row.prop(con, "weight", text="Weight", slider=True)
row.active = con.use_location
split = layout.split(factor=0.33)
row = split.row()
row.label(text="Lock:")
row = split.row()
row.prop(con, "lock_location_x", text="X")
row.prop(con, "lock_location_y", text="Y")
row.prop(con, "lock_location_z", text="Z")
split.active = con.use_location
split = layout.split(factor=0.33)
split.row().prop(con, "use_rotation")
row = split.row()
row.prop(con, "orient_weight", text="Weight", slider=True)
row.active = con.use_rotation
split = layout.split(factor=0.33)
row = split.row()
row.label(text="Lock:")
row = split.row()
row.prop(con, "lock_rotation_x", text="X")
row.prop(con, "lock_rotation_y", text="Y")
row.prop(con, "lock_rotation_z", text="Z")
split.active = con.use_rotation
def IK_DISTANCE(self, _context, layout, con):
self.target_template(layout, con)
self.ik_template(layout, con)
layout.prop(con, "limit_mode")
row = layout.row()
row.prop(con, "weight", text="Weight", slider=True)
row.prop(con, "distance", text="Distance", slider=True)
def FOLLOW_PATH(self, _context, layout, con):
self.target_template(layout, con)
layout.operator("constraint.followpath_path_animate", text="Animate Path", icon='ANIM_DATA')
split = layout.split()
col = split.column()
col.prop(con, "use_curve_follow")
col.prop(con, "use_curve_radius")
col = split.column()
col.prop(con, "use_fixed_location")
if con.use_fixed_location:
col.prop(con, "offset_factor", text="Offset")
else:
col.prop(con, "offset")
row = layout.row()
row.label(text="Forward:")
row.prop(con, "forward_axis", expand=True)
row = layout.row()
row.prop(con, "up_axis", text="Up")
row.label()
def LIMIT_ROTATION(self, _context, layout, con):
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_limit_x")
sub = col.column(align=True)
sub.active = con.use_limit_x
sub.prop(con, "min_x", text="Min")
sub.prop(con, "max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_y")
sub = col.column(align=True)
sub.active = con.use_limit_y
sub.prop(con, "min_y", text="Min")
sub.prop(con, "max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_z")
sub = col.column(align=True)
sub.active = con.use_limit_z
sub.prop(con, "min_z", text="Min")
sub.prop(con, "max_z", text="Max")
layout.prop(con, "use_transform_limit")
row = layout.row()
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def LIMIT_LOCATION(self, _context, layout, con):
split = layout.split()
col = split.column()
col.prop(con, "use_min_x")
sub = col.column()
sub.active = con.use_min_x
sub.prop(con, "min_x", text="")
col.prop(con, "use_max_x")
sub = col.column()
sub.active = con.use_max_x
sub.prop(con, "max_x", text="")
col = split.column()
col.prop(con, "use_min_y")
sub = col.column()
sub.active = con.use_min_y
sub.prop(con, "min_y", text="")
col.prop(con, "use_max_y")
sub = col.column()
sub.active = con.use_max_y
sub.prop(con, "max_y", text="")
col = split.column()
col.prop(con, "use_min_z")
sub = col.column()
sub.active = con.use_min_z
sub.prop(con, "min_z", text="")
col.prop(con, "use_max_z")
sub = col.column()
sub.active = con.use_max_z
sub.prop(con, "max_z", text="")
row = layout.row()
row.prop(con, "use_transform_limit")
row.label()
row = layout.row()
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def LIMIT_SCALE(self, _context, layout, con):
split = layout.split()
col = split.column()
col.prop(con, "use_min_x")
sub = col.column()
sub.active = con.use_min_x
sub.prop(con, "min_x", text="")
col.prop(con, "use_max_x")
sub = col.column()
sub.active = con.use_max_x
sub.prop(con, "max_x", text="")
col = split.column()
col.prop(con, "use_min_y")
sub = col.column()
sub.active = con.use_min_y
sub.prop(con, "min_y", text="")
col.prop(con, "use_max_y")
sub = col.column()
sub.active = con.use_max_y
sub.prop(con, "max_y", text="")
col = split.column()
col.prop(con, "use_min_z")
sub = col.column()
sub.active = con.use_min_z
sub.prop(con, "min_z", text="")
col.prop(con, "use_max_z")
sub = col.column()
sub.active = con.use_max_z
sub.prop(con, "max_z", text="")
row = layout.row()
row.prop(con, "use_transform_limit")
row.label()
row = layout.row()
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def COPY_ROTATION(self, _context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.prop(con, "use_x", text="X")
sub = col.column()
sub.active = con.use_x
sub.prop(con, "invert_x", text="Invert")
col = split.column()
col.prop(con, "use_y", text="Y")
sub = col.column()
sub.active = con.use_y
sub.prop(con, "invert_y", text="Invert")
col = split.column()
col.prop(con, "use_z", text="Z")
sub = col.column()
sub.active = con.use_z
sub.prop(con, "invert_z", text="Invert")
layout.prop(con, "use_offset")
self.space_template(layout, con)
def COPY_LOCATION(self, _context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.prop(con, "use_x", text="X")
sub = col.column()
sub.active = con.use_x
sub.prop(con, "invert_x", text="Invert")
col = split.column()
col.prop(con, "use_y", text="Y")
sub = col.column()
sub.active = con.use_y
sub.prop(con, "invert_y", text="Invert")
col = split.column()
col.prop(con, "use_z", text="Z")
sub = col.column()
sub.active = con.use_z
sub.prop(con, "invert_z", text="Invert")
layout.prop(con, "use_offset")
self.space_template(layout, con)
def COPY_SCALE(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row(align=True)
row.prop(con, "use_x", text="X")
row.prop(con, "use_y", text="Y")
row.prop(con, "use_z", text="Z")
row = layout.row()
row.prop(con, "use_offset")
row = row.row()
row.active = con.use_offset
row.prop(con, "use_add")
self.space_template(layout, con)
def MAINTAIN_VOLUME(self, _context, layout, con):
layout.prop(con, "mode")
row = layout.row()
row.label(text="Free:")
row.prop(con, "free_axis", expand=True)
layout.prop(con, "volume")
row = layout.row()
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def COPY_TRANSFORMS(self, _context, layout, con):
self.target_template(layout, con)
self.space_template(layout, con)
# def SCRIPT(self, context, layout, con):
def ACTION(self, _context, layout, con):
self.target_template(layout, con)
split = layout.split()
col = split.column()
col.label(text="From Target:")
col.prop(con, "transform_channel", text="")
col.prop(con, "target_space", text="")
col = split.column()
col.label(text="To Action:")
col.prop(con, "action", text="")
col.prop(con, "use_bone_object_action")
split = layout.split()
col = split.column(align=True)
col.label(text="Target Range:")
col.prop(con, "min", text="Min")
col.prop(con, "max", text="Max")
col = split.column(align=True)
col.label(text="Action Range:")
col.prop(con, "frame_start", text="Start")
col.prop(con, "frame_end", text="End")
def LOCKED_TRACK(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
row = layout.row()
row.label(text="Lock:")
row.prop(con, "lock_axis", expand=True)
def LIMIT_DISTANCE(self, _context, layout, con):
self.target_template(layout, con)
col = layout.column(align=True)
col.prop(con, "distance")
col.operator("constraint.limitdistance_reset")
row = layout.row()
row.label(text="Clamp Region:")
row.prop(con, "limit_mode", text="")
row = layout.row()
row.prop(con, "use_transform_limit")
row.label()
self.space_template(layout, con)
def STRETCH_TO(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.prop(con, "rest_length", text="Rest Length")
row.operator("constraint.stretchto_reset", text="Reset")
layout.prop(con, "bulge", text="Volume Variation")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_bulge_min", text="Volume Min")
sub = col.column()
sub.active = con.use_bulge_min
sub.prop(con, "bulge_min", text="")
col = split.column(align=True)
col.prop(con, "use_bulge_max", text="Volume Max")
sub = col.column()
sub.active = con.use_bulge_max
sub.prop(con, "bulge_max", text="")
col = layout.column()
col.active = con.use_bulge_min or con.use_bulge_max
col.prop(con, "bulge_smooth", text="Smooth")
row = layout.row()
row.label(text="Volume:")
row.prop(con, "volume", expand=True)
row.label(text="Plane:")
row.prop(con, "keep_axis", expand=True)
def FLOOR(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.prop(con, "use_sticky")
row.prop(con, "use_rotation")
layout.prop(con, "offset")
row = layout.row()
row.label(text="Min/Max:")
row.prop(con, "floor_location", expand=True)
self.space_template(layout, con)
def RIGID_BODY_JOINT(self, _context, layout, con):
self.target_template(layout, con, subtargets=False)
layout.prop(con, "pivot_type")
layout.prop(con, "child")
row = layout.row()
row.prop(con, "use_linked_collision", text="Linked Collision")
row.prop(con, "show_pivot", text="Display Pivot")
split = layout.split()
col = split.column(align=True)
col.label(text="Pivot:")
col.prop(con, "pivot_x", text="X")
col.prop(con, "pivot_y", text="Y")
col.prop(con, "pivot_z", text="Z")
col = split.column(align=True)
col.label(text="Axis:")
col.prop(con, "axis_x", text="X")
col.prop(con, "axis_y", text="Y")
col.prop(con, "axis_z", text="Z")
if con.pivot_type == 'CONE_TWIST':
layout.label(text="Limits:")
split = layout.split()
col = split.column()
col.prop(con, "use_angular_limit_x", text="Angle X")
sub = col.column()
sub.active = con.use_angular_limit_x
sub.prop(con, "limit_angle_max_x", text="")
col = split.column()
col.prop(con, "use_angular_limit_y", text="Angle Y")
sub = col.column()
sub.active = con.use_angular_limit_y
sub.prop(con, "limit_angle_max_y", text="")
col = split.column()
col.prop(con, "use_angular_limit_z", text="Angle Z")
sub = col.column()
sub.active = con.use_angular_limit_z
sub.prop(con, "limit_angle_max_z", text="")
elif con.pivot_type == 'GENERIC_6_DOF':
layout.label(text="Limits:")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_limit_x", text="X")
sub = col.column(align=True)
sub.active = con.use_limit_x
sub.prop(con, "limit_min_x", text="Min")
sub.prop(con, "limit_max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_y", text="Y")
sub = col.column(align=True)
sub.active = con.use_limit_y
sub.prop(con, "limit_min_y", text="Min")
sub.prop(con, "limit_max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_z", text="Z")
sub = col.column(align=True)
sub.active = con.use_limit_z
sub.prop(con, "limit_min_z", text="Min")
sub.prop(con, "limit_max_z", text="Max")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_angular_limit_x", text="Angle X")
sub = col.column(align=True)
sub.active = con.use_angular_limit_x
sub.prop(con, "limit_angle_min_x", text="Min")
sub.prop(con, "limit_angle_max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_angular_limit_y", text="Angle Y")
sub = col.column(align=True)
sub.active = con.use_angular_limit_y
sub.prop(con, "limit_angle_min_y", text="Min")
sub.prop(con, "limit_angle_max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_angular_limit_z", text="Angle Z")
sub = col.column(align=True)
sub.active = con.use_angular_limit_z
sub.prop(con, "limit_angle_min_z", text="Min")
sub.prop(con, "limit_angle_max_z", text="Max")
elif con.pivot_type == 'HINGE':
layout.label(text="Limits:")
split = layout.split()
row = split.row(align=True)
col = row.column()
col.prop(con, "use_angular_limit_x", text="Angle X")
col = row.column()
col.active = con.use_angular_limit_x
col.prop(con, "limit_angle_min_x", text="Min")
col = row.column()
col.active = con.use_angular_limit_x
col.prop(con, "limit_angle_max_x", text="Max")
def CLAMP_TO(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text="Main Axis:")
row.prop(con, "main_axis", expand=True)
layout.prop(con, "use_cyclic")
def TRANSFORM(self, _context, layout, con):
self.target_template(layout, con)
layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
col = layout.column()
col.row().label(text="Source:")
col.row().prop(con, "map_from", expand=True)
split = layout.split()
ext = "" if con.map_from == 'LOCATION' else "_rot" if con.map_from == 'ROTATION' else "_scale"
sub = split.column(align=True)
sub.label(text="X:")
sub.prop(con, "from_min_x" + ext, text="Min")
sub.prop(con, "from_max_x" + ext, text="Max")
sub = split.column(align=True)
sub.label(text="Y:")
sub.prop(con, "from_min_y" + ext, text="Min")
sub.prop(con, "from_max_y" + ext, text="Max")
sub = split.column(align=True)
sub.label(text="Z:")
sub.prop(con, "from_min_z" + ext, text="Min")
sub.prop(con, "from_max_z" + ext, text="Max")
col = layout.column()
row = col.row()
row.label(text="Source to Destination Mapping:")
# note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
# open it. Thus we are using the hard-coded value instead.
row = col.row()
row.prop(con, "map_to_x_from", expand=False, text="")
row.label(text=" %s X" % chr(187))
row = col.row()
row.prop(con, "map_to_y_from", expand=False, text="")
row.label(text=" %s Y" % chr(187))
row = col.row()
row.prop(con, "map_to_z_from", expand=False, text="")
row.label(text=" %s Z" % chr(187))
split = layout.split()
col = split.column()
col.label(text="Destination:")
col.row().prop(con, "map_to", expand=True)
split = layout.split()
ext = "" if con.map_to == 'LOCATION' else "_rot" if con.map_to == 'ROTATION' else "_scale"
col = split.column()
col.label(text="X:")
sub = col.column(align=True)
sub.prop(con, "to_min_x" + ext, text="Min")
sub.prop(con, "to_max_x" + ext, text="Max")
col = split.column()
col.label(text="Y:")
sub = col.column(align=True)
sub.prop(con, "to_min_y" + ext, text="Min")
sub.prop(con, "to_max_y" + ext, text="Max")
col = split.column()
col.label(text="Z:")
sub = col.column(align=True)
sub.prop(con, "to_min_z" + ext, text="Min")
sub.prop(con, "to_max_z" + ext, text="Max")
self.space_template(layout, con)
def SHRINKWRAP(self, _context, layout, con):
self.target_template(layout, con, False)
layout.prop(con, "distance")
layout.prop(con, "shrinkwrap_type")
if con.shrinkwrap_type in {'PROJECT', 'NEAREST_SURFACE', 'TARGET_PROJECT'}:
layout.prop(con, "wrap_mode", text="Snap Mode")
if con.shrinkwrap_type == 'PROJECT':
row = layout.row(align=True)
row.prop(con, "project_axis", expand=True)
split = layout.split(factor=0.4)
split.label(text="Axis Space:")
rowsub = split.row()
rowsub.prop(con, "project_axis_space", text="")
split = layout.split(factor=0.4)
split.label(text="Face Culling:")
rowsub = split.row()
rowsub.prop(con, "cull_face", expand=True)
row = layout.row()
row.prop(con, "use_project_opposite")
rowsub = row.row()
rowsub.active = con.use_project_opposite and con.cull_face != 'OFF'
rowsub.prop(con, "use_invert_cull")
layout.prop(con, "project_limit")
if con.shrinkwrap_type in {'PROJECT', 'NEAREST_SURFACE', 'TARGET_PROJECT'}:
layout.prop(con, "use_track_normal")
row = layout.row(align=True)
row.active = con.use_track_normal
row.prop(con, "track_axis", expand=True)
def DAMPED_TRACK(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
def SPLINE_IK(self, _context, layout, con):
self.target_template(layout, con)
col = layout.column()
col.label(text="Spline Fitting:")
col.prop(con, "chain_count")
col.prop(con, "use_even_divisions")
col.prop(con, "use_chain_offset")
col = layout.column()
col.label(text="Chain Scaling:")
col.prop(con, "use_curve_radius")
layout.prop(con, "y_scale_mode")
layout.prop(con, "xz_scale_mode")
if con.xz_scale_mode == 'VOLUME_PRESERVE':
layout.prop(con, "bulge", text="Volume Variation")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_bulge_min", text="Volume Min")
sub = col.column()
sub.active = con.use_bulge_min
sub.prop(con, "bulge_min", text="")
col = split.column(align=True)
col.prop(con, "use_bulge_max", text="Volume Max")
sub = col.column()
sub.active = con.use_bulge_max
sub.prop(con, "bulge_max", text="")
col = layout.column()
col.active = con.use_bulge_min or con.use_bulge_max
col.prop(con, "bulge_smooth", text="Smooth")
def PIVOT(self, _context, layout, con):
self.target_template(layout, con)
if con.target:
col = layout.column()
col.prop(con, "offset", text="Pivot Offset")
else:
col = layout.column()
col.prop(con, "use_relative_location")
if con.use_relative_location:
col.prop(con, "offset", text="Relative Pivot Point")
else:
col.prop(con, "offset", text="Absolute Pivot Point")
col = layout.column()
col.prop(con, "rotation_range", text="Pivot When")
@staticmethod
def _getConstraintClip(context, con):
if not con.use_active_clip:
return con.clip
else:
return context.scene.active_clip
def FOLLOW_TRACK(self, context, layout, con):
clip = self._getConstraintClip(context, con)
row = layout.row()
row.prop(con, "use_active_clip")
row.prop(con, "use_3d_position")
sub = row.column()
sub.active = not con.use_3d_position
sub.prop(con, "use_undistorted_position")
col = layout.column()
if not con.use_active_clip:
col.prop(con, "clip")
row = col.row()
row.prop(con, "frame_method", expand=True)
if clip:
tracking = clip.tracking
col.prop_search(con, "object", tracking, "objects", icon='OBJECT_DATA')
tracking_object = tracking.objects.get(con.object, tracking.objects[0])
col.prop_search(con, "track", tracking_object, "tracks", icon='ANIM_DATA')
col.prop(con, "camera")
row = col.row()
row.active = not con.use_3d_position
row.prop(con, "depth_object")
layout.operator("clip.constraint_to_fcurve")
def CAMERA_SOLVER(self, _context, layout, con):
layout.prop(con, "use_active_clip")
if not con.use_active_clip:
layout.prop(con, "clip")
layout.operator("clip.constraint_to_fcurve")
def OBJECT_SOLVER(self, context, layout, con):
clip = self._getConstraintClip(context, con)
layout.prop(con, "use_active_clip")
if not con.use_active_clip:
layout.prop(con, "clip")
if clip:
layout.prop_search(con, "object", clip.tracking, "objects", icon='OBJECT_DATA')
layout.prop(con, "camera")
row = layout.row()
row.operator("constraint.objectsolver_set_inverse")
row.operator("constraint.objectsolver_clear_inverse")
layout.operator("clip.constraint_to_fcurve")
def TRANSFORM_CACHE(self, _context, layout, con):
layout.label(text="Cache File Properties:")
box = layout.box()
box.template_cache_file(con, "cache_file")
cache_file = con.cache_file
layout.label(text="Constraint Properties:")
box = layout.box()
if cache_file is not None:
box.prop_search(con, "object_path", cache_file, "object_paths")
def SCRIPT(self, _context, layout, _con):
layout.label(text="Blender 2.6 doesn't support python constraints yet")
def ARMATURE(self, context, layout, con):
topcol = layout.column()
topcol.use_property_split = True
topcol.operator("constraint.add_target", text="Add Target Bone")
if not con.targets:
box = topcol.box()
box.label(text="No target bones were added", icon='ERROR')
for i, tgt in enumerate(con.targets):
box = topcol.box()
has_target = tgt.target is not None
header = box.row()
header.use_property_split = False
split = header.split(factor=0.45, align=True)
split.prop(tgt, "target", text="")
row = split.row(align=True)
row.active = has_target
if has_target:
row.prop_search(tgt, "subtarget", tgt.target.data, "bones", text="")
else:
row.prop(tgt, "subtarget", text="", icon='BONE_DATA')
header.operator("constraint.remove_target", text="", icon='REMOVE').index = i
col = box.column()
col.active = has_target and tgt.subtarget != ""
col.prop(tgt, "weight", slider=True)
topcol.operator("constraint.normalize_target_weights")
topcol.prop(con, "use_deform_preserve_volume")
topcol.prop(con, "use_bone_envelopes")
if context.pose_bone:
topcol.prop(con, "use_current_location")
class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = "Object Constraints"
bl_context = "constraint"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
return (context.object)
def draw(self, context):
layout = self.layout
obj = context.object
layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
for con in obj.constraints:
self.draw_constraint(context, con)
class BONE_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = "Bone Constraints"
bl_context = "bone_constraint"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
return (context.pose_bone)
def draw(self, context):
layout = self.layout
layout.operator_menu_enum("pose.constraint_add", "type", text="Add Bone Constraint")
for con in context.pose_bone.constraints:
self.draw_constraint(context, con)
classes = (
OBJECT_PT_constraints,
BONE_PT_constraints,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)