24 lines
415 B
GLSL
24 lines
415 B
GLSL
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#if defined(GPU_COMPUTE_SHADER) || defined(GPU_VERTEX_SHADER)
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void main()
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{
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data_out[0] = int(float_in);
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data_out[1] = int(uint_in);
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data_out[2] = int(int_in);
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data_out[3] = int(bool_in);
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# if defined(GPU_VERTEX_SHADER)
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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# endif
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}
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#else
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void main() {}
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#endif
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