Files
test2/source/blender/gpu/vulkan/vk_batch.hh
Jeroen Bakker ec80264d09 Vulkan: Bundle Calls in DrawList
A draw list bundles multiple draw commands for the same geometry
and sends the draw commands in a single command. This reduces
the overhead of pipeline checking, resource validation and can
keep the load higher on the gpu as more work needs to be done.

Previously the draw list didn't bundle any commands and would still
send each call separately to the GPU. This PR implements the bundling
of the commands.

Pull Request: https://projects.blender.org/blender/blender/pulls/117548
2024-01-26 17:45:18 +01:00

40 lines
944 B
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_batch_private.hh"
namespace blender::gpu {
class VKVertexBuffer;
class VKIndexBuffer;
class VKBatch : public Batch {
public:
void draw(int vertex_first, int vertex_count, int instance_first, int instance_count) override;
void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override;
void multi_draw_indirect(GPUStorageBuf *indirect_buf,
int count,
intptr_t offset,
intptr_t stride) override;
VKVertexBuffer *vertex_buffer_get(int index);
VKVertexBuffer *instance_buffer_get(int index);
VKIndexBuffer *index_buffer_get();
private:
void draw_setup();
};
BLI_INLINE VKBatch *unwrap(GPUBatch *batch)
{
return static_cast<VKBatch *>(batch);
}
} // namespace blender::gpu