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test2/intern/cycles/kernel/osl/shaders/node_vector_rotate.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "node_math.h"
#include "stdcycles.h"
shader node_vector_rotate(int invert = 0,
string rotate_type = "axis",
vector VectorIn = vector(0.0, 0.0, 0.0),
point Center = point(0.0, 0.0, 0.0),
point Rotation = point(0.0, 0.0, 0.0),
vector Axis = vector(0.0, 0.0, 1.0),
float Angle = 0.0,
output vector VectorOut = vector(0.0, 0.0, 0.0))
{
if (rotate_type == "euler_xyz") {
matrix rmat = (invert) ? transpose(euler_to_mat(Rotation)) : euler_to_mat(Rotation);
VectorOut = transform(rmat, VectorIn - Center) + Center;
}
else {
float a = (invert) ? -Angle : Angle;
if (rotate_type == "x_axis") {
VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(1.0, 0.0, 0.0)) + Center;
}
else if (rotate_type == "y_axis") {
VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 1.0, 0.0)) + Center;
}
else if (rotate_type == "z_axis") {
VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 0.0, 1.0)) + Center;
}
else { // axis
VectorOut = (length(Axis) != 0.0) ? rotate(VectorIn - Center, a, point(0.0), Axis) + Center :
VectorIn;
}
}
}