Files
test2/intern/ghost/test/multitest/stubs.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

47 lines
1.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
struct ColorSpace;
struct ImBuf;
void IMB_freeImBuf(struct ImBuf *UNUSED(ibuf))
{
}
void IMB_colormanagement_display_to_scene_linear_v3(float UNUSED(pixel[3]),
struct ColorManagedDisplay *UNUSED(display))
{
}
bool IMB_colormanagement_space_is_scene_linear(struct ColorSpace *colorspace)
{
return false;
}
bool IMB_colormanagement_space_is_data(struct ColorSpace *colorspace)
{
return false;
}
void BKE_material_defaults_free_gpu(void)
{
}
/* Variables. */
int G;
/* Functions which aren't called. */
void *BKE_image_free_buffers = NULL;
void *BKE_image_get_tile = NULL;
void *BKE_image_get_tile_from_iuser = NULL;
void *BKE_tempdir_session = NULL;
void *DRW_deferred_shader_remove = NULL;
void *datatoc_common_view_lib_glsl = NULL;
void *ntreeFreeLocalTree = NULL;
void *ntreeGPUMaterialNodes = NULL;
void *ntreeLocalize = NULL;