Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2013 Blender Foundation. All rights reserved. */
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "BLI_utildefines.h"
|
|
#include "IMB_imbuf.h"
|
|
|
|
struct ColorSpace;
|
|
struct ImBuf;
|
|
|
|
void IMB_freeImBuf(struct ImBuf *UNUSED(ibuf))
|
|
{
|
|
}
|
|
void IMB_colormanagement_display_to_scene_linear_v3(float UNUSED(pixel[3]),
|
|
struct ColorManagedDisplay *UNUSED(display))
|
|
{
|
|
}
|
|
|
|
bool IMB_colormanagement_space_is_scene_linear(struct ColorSpace *colorspace)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool IMB_colormanagement_space_is_data(struct ColorSpace *colorspace)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void BKE_material_defaults_free_gpu(void)
|
|
{
|
|
}
|
|
|
|
/* Variables. */
|
|
int G;
|
|
|
|
/* Functions which aren't called. */
|
|
void *BKE_image_free_buffers = NULL;
|
|
void *BKE_image_get_tile = NULL;
|
|
void *BKE_image_get_tile_from_iuser = NULL;
|
|
void *BKE_tempdir_session = NULL;
|
|
void *DRW_deferred_shader_remove = NULL;
|
|
void *datatoc_common_view_lib_glsl = NULL;
|
|
void *ntreeFreeLocalTree = NULL;
|
|
void *ntreeGPUMaterialNodes = NULL;
|
|
void *ntreeLocalize = NULL;
|