Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
112 lines
1.8 KiB
C++
112 lines
1.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the drawing style of a node
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*/
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class DrawingStyle {
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public:
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enum STYLE {
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FILLED,
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LINES,
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POINTS,
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INVISIBLE,
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};
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inline DrawingStyle()
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{
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Style = FILLED;
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LineWidth = 2.0f;
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PointSize = 2.0f;
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LightingEnabled = true;
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}
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inline explicit DrawingStyle(const DrawingStyle &iBrother);
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virtual ~DrawingStyle()
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{
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}
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/** operators */
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inline DrawingStyle &operator=(const DrawingStyle &ds);
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inline void setStyle(const STYLE iStyle)
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{
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Style = iStyle;
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}
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inline void setLineWidth(const float iLineWidth)
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{
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LineWidth = iLineWidth;
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}
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inline void setPointSize(const float iPointSize)
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{
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PointSize = iPointSize;
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}
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inline void setLightingEnabled(const bool on)
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{
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LightingEnabled = on;
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}
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inline STYLE style() const
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{
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return Style;
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}
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inline float lineWidth() const
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{
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return LineWidth;
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}
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inline float pointSize() const
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{
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return PointSize;
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}
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inline bool lightingEnabled() const
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{
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return LightingEnabled;
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}
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private:
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STYLE Style;
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float LineWidth;
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float PointSize;
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bool LightingEnabled;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:DrawingStyle")
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#endif
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};
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DrawingStyle::DrawingStyle(const DrawingStyle &iBrother)
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{
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Style = iBrother.Style;
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LineWidth = iBrother.LineWidth;
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PointSize = iBrother.PointSize;
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LightingEnabled = iBrother.LightingEnabled;
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}
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DrawingStyle &DrawingStyle::operator=(const DrawingStyle &ds)
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{
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Style = ds.Style;
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LineWidth = ds.LineWidth;
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PointSize = ds.PointSize;
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LightingEnabled = ds.LightingEnabled;
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return *this;
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}
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} /* namespace Freestyle */
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