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test2/source/blender/freestyle/intern/scene_graph/DrawingStyle.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

112 lines
1.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define the drawing style of a node
*/
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class DrawingStyle {
public:
enum STYLE {
FILLED,
LINES,
POINTS,
INVISIBLE,
};
inline DrawingStyle()
{
Style = FILLED;
LineWidth = 2.0f;
PointSize = 2.0f;
LightingEnabled = true;
}
inline explicit DrawingStyle(const DrawingStyle &iBrother);
virtual ~DrawingStyle()
{
}
/** operators */
inline DrawingStyle &operator=(const DrawingStyle &ds);
inline void setStyle(const STYLE iStyle)
{
Style = iStyle;
}
inline void setLineWidth(const float iLineWidth)
{
LineWidth = iLineWidth;
}
inline void setPointSize(const float iPointSize)
{
PointSize = iPointSize;
}
inline void setLightingEnabled(const bool on)
{
LightingEnabled = on;
}
inline STYLE style() const
{
return Style;
}
inline float lineWidth() const
{
return LineWidth;
}
inline float pointSize() const
{
return PointSize;
}
inline bool lightingEnabled() const
{
return LightingEnabled;
}
private:
STYLE Style;
float LineWidth;
float PointSize;
bool LightingEnabled;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:DrawingStyle")
#endif
};
DrawingStyle::DrawingStyle(const DrawingStyle &iBrother)
{
Style = iBrother.Style;
LineWidth = iBrother.LineWidth;
PointSize = iBrother.PointSize;
LightingEnabled = iBrother.LightingEnabled;
}
DrawingStyle &DrawingStyle::operator=(const DrawingStyle &ds)
{
Style = ds.Style;
LineWidth = ds.LineWidth;
PointSize = ds.PointSize;
LightingEnabled = ds.LightingEnabled;
return *this;
}
} /* namespace Freestyle */