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test2/source/blender/freestyle/intern/scene_graph/NodeGroup.h
Campbell Barton c434782e3a File headers: SPDX License migration
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Follow the SPDX license specification: https://spdx.org/licenses

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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
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doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

68 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
* \brief It also contains a transform matrix indicating the transform state of the underlying
* children.
*/
#include <vector>
#include "Node.h"
#include "../system/FreestyleConfig.h"
using namespace std;
namespace Freestyle {
class NodeGroup : public Node {
public:
inline NodeGroup() : Node()
{
}
virtual ~NodeGroup()
{
}
/** Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
/** destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
/** Detaches all the children */
virtual void DetachChildren();
/** Detached the specified child */
virtual void DetachChild(Node *iChild);
/** Retrieve children */
virtual void RetrieveChildren(vector<Node *> &oNodes);
/** Renders every children */
// virtual void Render(Renderer *iRenderer);
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/** Updates the BBox */
virtual const BBox<Vec3r> &UpdateBBox();
/** Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();
}
protected:
vector<Node *> _Children;
};
} /* namespace Freestyle */