Files
test2/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

47 lines
793 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to represent a view layer in Blender.
*/
#include "Node.h"
#include "DNA_scene_types.h" /* for Scene and ViewLayer */
using namespace std;
namespace Freestyle {
class NodeViewLayer : public Node {
public:
inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
: Node(), _Scene(scene), _ViewLayer(view_layer)
{
}
virtual ~NodeViewLayer()
{
}
inline struct Scene &scene() const
{
return _Scene;
}
inline struct ViewLayer &sceneLayer() const
{
return _ViewLayer;
}
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
protected:
Scene &_Scene;
ViewLayer &_ViewLayer;
};
} /* namespace Freestyle */