Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
47 lines
793 B
C++
47 lines
793 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a view layer in Blender.
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*/
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#include "Node.h"
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#include "DNA_scene_types.h" /* for Scene and ViewLayer */
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using namespace std;
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namespace Freestyle {
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class NodeViewLayer : public Node {
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public:
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inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
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: Node(), _Scene(scene), _ViewLayer(view_layer)
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{
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}
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virtual ~NodeViewLayer()
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{
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}
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inline struct Scene &scene() const
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{
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return _Scene;
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}
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inline struct ViewLayer &sceneLayer() const
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{
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return _ViewLayer;
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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protected:
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Scene &_Scene;
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ViewLayer &_ViewLayer;
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};
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} /* namespace Freestyle */
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