Files
test2/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

84 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to display textual information about a scene graph.
*/
#include <fstream>
#include <iostream>
#include <string>
#include "SceneVisitor.h"
using namespace std;
namespace Freestyle {
class ScenePrettyPrinter : public SceneVisitor {
public:
ScenePrettyPrinter(const string filename = "SceneLog.txt") : SceneVisitor()
{
if (!filename.empty()) {
_ofs.open(filename.c_str());
}
if (!_ofs.is_open()) {
cerr << "Warning, unable to open file \"" << filename << "\"" << endl;
}
_space = "";
}
virtual ~ScenePrettyPrinter()
{
if (_ofs.is_open()) {
_ofs.close();
}
}
//
// visitClass methods
//
//////////////////////////////////////////////
VISIT_DECL(Node);
VISIT_DECL(NodeShape);
VISIT_DECL(NodeGroup);
VISIT_DECL(NodeLight);
VISIT_DECL(NodeDrawingStyle);
VISIT_DECL(NodeTransform);
VISIT_DECL(LineRep);
VISIT_DECL(OrientedLineRep);
VISIT_DECL(TriangleRep);
VISIT_DECL(VertexRep);
VISIT_DECL(IndexedFaceSet);
virtual void visitNodeShapeBefore(NodeShape &);
virtual void visitNodeShapeAfter(NodeShape &);
virtual void visitNodeGroupBefore(NodeGroup &);
virtual void visitNodeGroupAfter(NodeGroup &);
virtual void visitNodeDrawingStyleBefore(NodeDrawingStyle &);
virtual void visitNodeDrawingStyleAfter(NodeDrawingStyle &);
virtual void visitNodeTransformBefore(NodeTransform &);
virtual void visitNodeTransformAfter(NodeTransform &);
protected:
void increaseSpace()
{
_space += " ";
}
void decreaseSpace()
{
_space.erase(0, 2);
}
private:
ofstream _ofs;
string _space;
};
} /* namespace Freestyle */