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test2/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

99 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to visit (without doing anything) a scene graph structure
*/
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
#define VISIT_COMPLETE_DEF(type) \
virtual void visit##type(type &) \
{ \
} \
virtual void visit##type##Before(type &) \
{ \
} \
virtual void visit##type##After(type &) \
{ \
}
#define VISIT_DECL(type) virtual void visit##type(type &)
#define VISIT_COMPLETE_DECL(type) \
virtual void visit##type##Before(type &); \
virtual void visit##type(type &); \
virtual void visit##type##After(type &)
class Node;
class NodeShape;
class NodeGroup;
class NodeLight;
class NodeCamera;
class NodeDrawingStyle;
class NodeTransform;
class NodeViewLayer;
class Rep;
class LineRep;
class OrientedLineRep;
class TriangleRep;
class VertexRep;
class IndexedFaceSet;
class DrawingStyle;
class FrsMaterial;
class SceneVisitor {
public:
SceneVisitor()
{
}
virtual ~SceneVisitor()
{
}
virtual void beginScene()
{
}
virtual void endScene()
{
}
//
// visitClass methods
//
//////////////////////////////////////////////
VISIT_COMPLETE_DEF(Node)
VISIT_COMPLETE_DEF(NodeShape)
VISIT_COMPLETE_DEF(NodeGroup)
VISIT_COMPLETE_DEF(NodeLight)
VISIT_COMPLETE_DEF(NodeCamera)
VISIT_COMPLETE_DEF(NodeDrawingStyle)
VISIT_COMPLETE_DEF(NodeTransform)
VISIT_COMPLETE_DEF(NodeViewLayer)
VISIT_COMPLETE_DEF(Rep)
VISIT_COMPLETE_DEF(LineRep)
VISIT_COMPLETE_DEF(OrientedLineRep)
VISIT_COMPLETE_DEF(TriangleRep)
VISIT_COMPLETE_DEF(VertexRep)
VISIT_COMPLETE_DEF(IndexedFaceSet)
VISIT_COMPLETE_DEF(DrawingStyle)
VISIT_COMPLETE_DEF(FrsMaterial)
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneVisitor")
#endif
};
} /* namespace Freestyle */