Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
99 lines
1.9 KiB
C++
99 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to visit (without doing anything) a scene graph structure
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*/
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#include "../system/FreestyleConfig.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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#define VISIT_COMPLETE_DEF(type) \
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virtual void visit##type(type &) \
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{ \
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} \
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virtual void visit##type##Before(type &) \
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{ \
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} \
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virtual void visit##type##After(type &) \
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{ \
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}
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#define VISIT_DECL(type) virtual void visit##type(type &)
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#define VISIT_COMPLETE_DECL(type) \
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virtual void visit##type##Before(type &); \
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virtual void visit##type(type &); \
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virtual void visit##type##After(type &)
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class Node;
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class NodeShape;
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class NodeGroup;
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class NodeLight;
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class NodeCamera;
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class NodeDrawingStyle;
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class NodeTransform;
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class NodeViewLayer;
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class Rep;
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class LineRep;
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class OrientedLineRep;
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class TriangleRep;
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class VertexRep;
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class IndexedFaceSet;
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class DrawingStyle;
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class FrsMaterial;
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class SceneVisitor {
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public:
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SceneVisitor()
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{
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}
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virtual ~SceneVisitor()
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{
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}
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virtual void beginScene()
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{
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}
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virtual void endScene()
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{
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}
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//
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// visitClass methods
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//
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//////////////////////////////////////////////
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VISIT_COMPLETE_DEF(Node)
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VISIT_COMPLETE_DEF(NodeShape)
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VISIT_COMPLETE_DEF(NodeGroup)
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VISIT_COMPLETE_DEF(NodeLight)
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VISIT_COMPLETE_DEF(NodeCamera)
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VISIT_COMPLETE_DEF(NodeDrawingStyle)
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VISIT_COMPLETE_DEF(NodeTransform)
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VISIT_COMPLETE_DEF(NodeViewLayer)
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VISIT_COMPLETE_DEF(Rep)
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VISIT_COMPLETE_DEF(LineRep)
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VISIT_COMPLETE_DEF(OrientedLineRep)
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VISIT_COMPLETE_DEF(TriangleRep)
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VISIT_COMPLETE_DEF(VertexRep)
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VISIT_COMPLETE_DEF(IndexedFaceSet)
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VISIT_COMPLETE_DEF(DrawingStyle)
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VISIT_COMPLETE_DEF(FrsMaterial)
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneVisitor")
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#endif
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};
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} /* namespace Freestyle */
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