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test2/source/blender/freestyle/intern/scene_graph/VertexRep.h
Campbell Barton c434782e3a File headers: SPDX License migration
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Follow the SPDX license specification: https://spdx.org/licenses

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- `./extern/` was left out.
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See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

117 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
*/
#include "Rep.h"
namespace Freestyle {
class VertexRep : public Rep {
public:
inline VertexRep() : Rep()
{
_vid = 0;
_PointSize = 0.0f;
}
inline VertexRep(real x, real y, real z, int id = 0) : Rep()
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
_vid = id;
_PointSize = 0.0f;
}
inline ~VertexRep()
{
}
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v)
{
Rep::accept(v);
v.visitVertexRep(*this);
}
/** Computes the rep bounding box. */
virtual void ComputeBBox();
/** accessors */
inline const int vid() const
{
return _vid;
}
inline const real *coordinates() const
{
return _coordinates;
}
inline real x() const
{
return _coordinates[0];
}
inline real y() const
{
return _coordinates[1];
}
inline real z() const
{
return _coordinates[2];
}
inline float pointSize() const
{
return _PointSize;
}
/** modifiers */
inline void setVid(int id)
{
_vid = id;
}
inline void setX(real x)
{
_coordinates[0] = x;
}
inline void setY(real y)
{
_coordinates[1] = y;
}
inline void setZ(real z)
{
_coordinates[2] = z;
}
inline void setCoordinates(real x, real y, real z)
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
}
inline void setPointSize(float iPointSize)
{
_PointSize = iPointSize;
}
private:
int _vid; // vertex id
real _coordinates[3];
float _PointSize;
};
} /* namespace Freestyle */