The image views type can change depending based on how they are bound to shaders. When a shader accesses a view without array operations, the image view should not be an array. This was previously ignored. Pull Request: https://projects.blender.org/blender/blender/pulls/123726
168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "gpu_texture_private.hh"
|
|
|
|
#include "vk_bindable_resource.hh"
|
|
#include "vk_context.hh"
|
|
#include "vk_image_view.hh"
|
|
|
|
namespace blender::gpu {
|
|
|
|
class VKSampler;
|
|
|
|
class VKTexture : public Texture, public VKBindableResource {
|
|
/**
|
|
* Texture format how the texture is stored on the device.
|
|
*
|
|
* This can be a different format then #Texture.format_ in case the texture format isn't natively
|
|
* supported by the device.
|
|
*/
|
|
eGPUTextureFormat device_format_ = (eGPUTextureFormat)-1;
|
|
|
|
/** When set the instance is considered to be a texture view from `source_texture_` */
|
|
VKTexture *source_texture_ = nullptr;
|
|
VkImage vk_image_ = VK_NULL_HANDLE;
|
|
VmaAllocation allocation_ = VK_NULL_HANDLE;
|
|
|
|
/**
|
|
* Image views are owned by VKTexture. When a specific image view is needed it will be created
|
|
* and stored here. Image view can be requested by calling `image_view_get` method.
|
|
*/
|
|
Vector<VKImageView> image_views_;
|
|
|
|
/* Last image layout of the texture. Frame-buffer and barriers can alter/require the actual
|
|
* layout to be changed. During this it requires to set the current layout in order to know which
|
|
* conversion should happen. #current_layout_ keep track of the layout so the correct conversion
|
|
* can be done. */
|
|
VkImageLayout current_layout_ = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
int layer_offset_ = 0;
|
|
bool use_stencil_ = false;
|
|
|
|
VKImageViewInfo image_view_info_ = {eImageViewUsage::ShaderBinding,
|
|
IndexRange(0, VK_REMAINING_ARRAY_LAYERS),
|
|
IndexRange(0, VK_REMAINING_MIP_LEVELS),
|
|
{{'r', 'g', 'b', 'a'}},
|
|
false,
|
|
false,
|
|
VKImageViewArrayed::DONT_CARE};
|
|
|
|
public:
|
|
VKTexture(const char *name) : Texture(name) {}
|
|
|
|
virtual ~VKTexture() override;
|
|
|
|
void init(VkImage vk_image, VkImageLayout layout, eGPUTextureFormat texture_format);
|
|
|
|
void generate_mipmap() override;
|
|
void copy_to(Texture *tex) override;
|
|
void copy_to(VKTexture &dst_texture, VkImageAspectFlags vk_image_aspect);
|
|
void clear(eGPUDataFormat format, const void *data) override;
|
|
void clear_depth_stencil(const eGPUFrameBufferBits buffer,
|
|
float clear_depth,
|
|
uint clear_stencil);
|
|
void swizzle_set(const char swizzle_mask[4]) override;
|
|
void mip_range_set(int min, int max) override;
|
|
void *read(int mip, eGPUDataFormat format) override;
|
|
void read_sub(
|
|
int mip, eGPUDataFormat format, const int area[6], IndexRange layers, void *r_data);
|
|
void update_sub(
|
|
int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) override;
|
|
void update_sub(int offset[3],
|
|
int extent[3],
|
|
eGPUDataFormat format,
|
|
GPUPixelBuffer *pixbuf) override;
|
|
|
|
/* TODO(fclem): Legacy. Should be removed at some point. */
|
|
uint gl_bindcode_get() const override;
|
|
|
|
void add_to_descriptor_set(AddToDescriptorSetContext &data,
|
|
int location,
|
|
shader::ShaderCreateInfo::Resource::BindType bind_type,
|
|
const GPUSamplerState sampler_state) override;
|
|
|
|
VkImage vk_image_handle() const
|
|
{
|
|
if (is_texture_view()) {
|
|
return source_texture_->vk_image_handle();
|
|
}
|
|
BLI_assert(vk_image_ != VK_NULL_HANDLE);
|
|
return vk_image_;
|
|
}
|
|
|
|
/**
|
|
* Get the texture format how the texture is stored on the device.
|
|
*/
|
|
eGPUTextureFormat device_format_get() const
|
|
{
|
|
return device_format_;
|
|
}
|
|
|
|
/**
|
|
* Get a specific image view for this texture. The specification of the image view are passed
|
|
* inside the `info` parameter.
|
|
*/
|
|
const VKImageView &image_view_get(const VKImageViewInfo &info);
|
|
|
|
/**
|
|
* Get the current image view for this texture.
|
|
*/
|
|
const VKImageView &image_view_get(VKImageViewArrayed arrayed);
|
|
|
|
protected:
|
|
bool init_internal() override;
|
|
bool init_internal(VertBuf *vbo) override;
|
|
bool init_internal(GPUTexture *src, int mip_offset, int layer_offset, bool use_stencil) override;
|
|
|
|
private:
|
|
/** Is this texture a view of another texture. */
|
|
bool is_texture_view() const;
|
|
|
|
/**
|
|
* Allocate the texture of the device. Result is `true` when texture is successfully allocated
|
|
* on the device.
|
|
*/
|
|
bool allocate();
|
|
|
|
/**
|
|
* Determine the layerCount for vulkan based on the texture type. Will pass the
|
|
* #non_layered_value for non layered textures.
|
|
*/
|
|
int vk_layer_count(int non_layered_value) const;
|
|
|
|
/**
|
|
* Determine the VkExtent3D for the given mip_level.
|
|
*/
|
|
VkExtent3D vk_extent_3d(int mip_level) const;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Image Views
|
|
* \{ */
|
|
|
|
private:
|
|
IndexRange mip_map_range() const;
|
|
IndexRange layer_range() const;
|
|
|
|
/** \} */
|
|
};
|
|
|
|
BLI_INLINE VKTexture *unwrap(Texture *tex)
|
|
{
|
|
return static_cast<VKTexture *>(tex);
|
|
}
|
|
|
|
BLI_INLINE Texture *wrap(VKTexture *texture)
|
|
{
|
|
return static_cast<Texture *>(texture);
|
|
}
|
|
|
|
} // namespace blender::gpu
|