This fix sets the Base color in the principled BSDF Shader and in the Material->r,g,b,a values. So the transparency and color are the same when switching the "use nodes" option for the material
This fix sets the Base color in the principled BSDF Shader and in the Material->r,g,b,a values. So the transparency and color are the same when switching the "use nodes" option for the material