Files
test2/source/blender/blenlib
Campbell Barton 4450039734 Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
without this each face would get a solid color, this is the same method used in object mode.

also copy BLI_array.h fix from bmesh branch.
2012-02-19 03:10:11 +00:00
..
2011-12-28 22:57:25 +00:00