===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
905 lines
22 KiB
CMake
905 lines
22 KiB
CMake
# -*- mode: cmake; indent-tabs-mode: t; -*-
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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setup_libdirs()
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blender_include_dirs(
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../../intern/guardedalloc
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../blender/blenlib
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../blender/blenkernel
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../blender/blenloader
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../blender/editors/include
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../blender/makesrna
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../blender/imbuf
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../blender/render/extern/include
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../blender/makesdna
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../blender/gpu
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../blender/windowmanager
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)
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if(WITH_CODEC_QUICKTIME)
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add_definitions(-DWITH_QUICKTIME)
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endif()
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if(WITH_IMAGE_OPENEXR)
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add_definitions(-DWITH_OPENEXR)
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endif()
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if(WITH_IMAGE_OPENJPEG)
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add_definitions(-DWITH_OPENJPEG)
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endif()
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if(WITH_IMAGE_TIFF)
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add_definitions(-DWITH_TIFF)
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endif()
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if(WITH_IMAGE_DDS)
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add_definitions(-DWITH_DDS)
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endif()
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if(WITH_IMAGE_CINEON)
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add_definitions(-DWITH_CINEON)
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endif()
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if(WITH_IMAGE_HDR)
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add_definitions(-DWITH_HDR)
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endif()
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if(WITH_LIBMV)
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blender_include_dirs(../../extern/libmv)
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add_definitions(-DWITH_LIBMV)
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endif()
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if(WITH_PYTHON)
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blender_include_dirs(../blender/python)
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add_definitions(-DWITH_PYTHON)
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if(WITH_PYTHON_SECURITY)
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add_definitions(-DWITH_PYTHON_SECURITY)
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endif()
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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endif()
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if(WITH_GAMEENGINE)
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blender_include_dirs(../gameengine/BlenderRoutines)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_SDL)
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add_definitions(-DWITH_SDL)
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endif()
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if(WITH_BINRELOC)
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add_definitions(-DWITH_BINRELOC)
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blender_include_dirs(${BINRELOC_INCLUDE_DIRS})
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endif()
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# Setup the exe sources and buildinfo
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set(SRC
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creator.c
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)
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# MSVC 2010 gives linking errors with the manifest
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if(WIN32 AND NOT UNIX)
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string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
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string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
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string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
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if(MINGW)
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add_definitions(
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-DWINDRES
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-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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else()
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add_definitions(
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-DBLEN_VER_RC_STR=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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endif()
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|
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list(APPEND SRC
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../icons/winblender.rc
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)
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endif()
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|
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if(WITH_BUILDINFO)
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add_definitions(-DWITH_BUILDINFO)
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# --------------------------------------------------------------------------
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# These defines could all be moved into the header below
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string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
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string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
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string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
|
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add_definitions(
|
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# # define in header now, else these get out of date on rebuilds.
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# -DBUILD_DATE="${BUILD_DATE}"
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# -DBUILD_TIME="${BUILD_TIME}"
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# -DBUILD_REV="${BUILD_REV}"
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-DWITH_BUILDINFO_HEADER # alternative to lines above
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-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
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-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
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-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
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-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
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-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
|
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-DBUILD_SYSTEM="CMake"
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)
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# --------------------------------------------------------------------------
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# write header for values that change each build
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# note, generaed file is in build dir's source/creator
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# except when used as an include path.
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# include the output directory, where the buildinfo.h file is generated
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include_directories(${CMAKE_BINARY_DIR}/source/creator)
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# a custom target that is always built
|
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add_custom_target(buildinfo ALL
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h)
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# creates svnheader.h using cmake script
|
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add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
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COMMAND ${CMAKE_COMMAND}
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-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
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-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake)
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# buildinfo.h is a generated file
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|
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
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PROPERTIES GENERATED TRUE
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HEADER_FILE_ONLY TRUE)
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# add deps below, after adding blender
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# -------------- done with header values.
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list(APPEND SRC
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buildinfo.c
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)
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endif()
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# message(STATUS "Configuring blender")
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if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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# creates ./bin/bpy.so which can be imported as a python module.
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add_library(blender SHARED ${SRC})
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set_target_properties(
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blender
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PROPERTIES
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PREFIX ""
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OUTPUT_NAME bpy
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
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)
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if(WIN32)
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# python modules use this
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set_target_properties(
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blender
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PROPERTIES
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SUFFIX ".pyd"
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)
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endif()
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else()
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add_executable(blender ${EXETYPE} ${SRC})
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endif()
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if(WITH_BUILDINFO)
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# explicitly say that the executable depends on the buildinfo
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add_dependencies(blender buildinfo)
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endif()
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# Post build steps for bundling/packaging.
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|
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if(MSVC_IDE)
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# ${CMAKE_CFG_INTDIR} should replace \${BUILD_TYPE} when using add_command
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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elseif(APPLE)
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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else()
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
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endif()
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# -----------------------------------------------------------------------------
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# Install Targets
|
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set(BLENDER_TEXT_FILES
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${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
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${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
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${CMAKE_SOURCE_DIR}/release/text/copyright.txt
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|
${CMAKE_SOURCE_DIR}/release/text/readme.html
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)
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if(UNIX AND NOT APPLE)
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|
|
|
if(WITH_INSTALL_PORTABLE)
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set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
|
|
else()
|
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if(WITH_PYTHON_MODULE)
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set(TARGETDIR_VER ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${BLENDER_VERSION})
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else()
|
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set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
|
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endif()
|
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endif()
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|
|
# important to make a clean install each time
|
|
# else old scripts get loaded.
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install(
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CODE
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"file(REMOVE_RECURSE ${TARGETDIR_VER})"
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)
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|
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# message after building.
|
|
add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
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)
|
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|
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# there are a few differences between portable and system install
|
|
if(WITH_INSTALL_PORTABLE)
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install(
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FILES
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${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
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${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
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DESTINATION ${TARGETDIR}
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)
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install(
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PROGRAMS
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${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
|
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DESTINATION ${TARGETDIR}
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)
|
|
|
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install(
|
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FILES ${BLENDER_TEXT_FILES}
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DESTINATION ${TARGETDIR}
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)
|
|
|
|
else()
|
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# main blender binary
|
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if(WITH_PYTHON_MODULE)
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install(
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TARGETS blender
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LIBRARY
|
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DESTINATION ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages
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)
|
|
else()
|
|
install(
|
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PROGRAMS ${TARGETDIR}/blender
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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)
|
|
endif()
|
|
|
|
|
|
if(WITH_GAMEENGINE AND WITH_PLAYER)
|
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install(
|
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PROGRAMS ${TARGETDIR}/blenderplayer
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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)
|
|
endif()
|
|
|
|
# misc files
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
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|
)
|
|
install(
|
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DIRECTORY
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/16x16
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/22x22
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/24x24
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/32x32
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/48x48
|
|
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/256x256
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "*.svg" EXCLUDE
|
|
)
|
|
install(
|
|
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
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|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps
|
|
)
|
|
install(
|
|
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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|
)
|
|
install(
|
|
FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
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|
)
|
|
install(
|
|
FILES ${BLENDER_TEXT_FILES}
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
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|
)
|
|
endif()
|
|
|
|
if(WITH_INTERNATIONAL)
|
|
install(
|
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DIRECTORY
|
|
${CMAKE_SOURCE_DIR}/release/datafiles/locale
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|
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
|
|
DESTINATION ${TARGETDIR_VER}/datafiles
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|
PATTERN ".svn" EXCLUDE
|
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)
|
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endif()
|
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|
|
# plugins in blender 2.5 don't work at the moment.
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#
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# install(
|
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# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
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# DESTINATION ${TARGETDIR_VER}
|
|
# PATTERN ".svn" EXCLUDE
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|
# )
|
|
|
|
if(WITH_PYTHON)
|
|
# install(CODE "message(\"copying blender scripts...\")")
|
|
install(
|
|
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
|
|
DESTINATION ${TARGETDIR_VER}
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE
|
|
)
|
|
|
|
if(WITH_PYTHON_INSTALL)
|
|
# Copy the systems python into the install directory
|
|
# Scons copy in tools/Blender.py
|
|
# install(CODE "message(\"copying a subset of the systems python...\")")
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|
install(
|
|
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
|
|
DESTINATION ${TARGETDIR_VER}/python/lib
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE # * any cache *
|
|
PATTERN "distutils" EXCLUDE # ./distutils
|
|
PATTERN "lib2to3" EXCLUDE # ./lib2to3
|
|
PATTERN "config" EXCLUDE # ./config
|
|
PATTERN "config-*" EXCLUDE # ./config-*
|
|
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
|
|
PATTERN "tkinter" EXCLUDE # ./tkinter
|
|
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
|
|
PATTERN "idlelib" EXCLUDE # ./idlelib
|
|
PATTERN "test" EXCLUDE # ./test
|
|
PATTERN "turtledemo" EXCLUDE # ./turtledemo
|
|
PATTERN "turtle.py" EXCLUDE # ./turtle.py
|
|
)
|
|
|
|
# # doesnt work, todo
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|
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
|
|
endif()
|
|
endif()
|
|
elseif(WIN32)
|
|
|
|
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
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|
|
|
install( # same as linux!, deduplicate
|
|
CODE
|
|
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
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|
)
|
|
|
|
install( # same as linux!, deduplicate
|
|
FILES ${BLENDER_TEXT_FILES}
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
if(WITH_INTERNATIONAL) # same as linux!, deduplicate
|
|
install(
|
|
DIRECTORY
|
|
${CMAKE_SOURCE_DIR}/release/datafiles/locale
|
|
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
|
|
DESTINATION ${TARGETDIR_VER}/datafiles
|
|
PATTERN ".svn" EXCLUDE
|
|
)
|
|
|
|
install(
|
|
FILES ${LIBDIR}/gettext/lib/gnu_gettext.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/iconv/lib/iconv.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
# plugins in blender 2.5 don't work at the moment.
|
|
#
|
|
# install(
|
|
# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
|
|
# DESTINATION ${TARGETDIR_VER}
|
|
# PATTERN ".svn" EXCLUDE
|
|
# )
|
|
|
|
if(WITH_PYTHON)
|
|
# install(CODE "message(\"copying blender scripts...\")")
|
|
install( # same as linux!, deduplicate
|
|
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
|
|
DESTINATION ${TARGETDIR_VER}
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE
|
|
)
|
|
|
|
install(
|
|
FILES ${LIBDIR}/python/lib/python32.dll
|
|
DESTINATION ${TARGETDIR}
|
|
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
|
|
)
|
|
|
|
install(
|
|
FILES ${LIBDIR}/python/lib/python32_d.dll
|
|
DESTINATION ${TARGETDIR}
|
|
CONFIGURATIONS Debug
|
|
)
|
|
|
|
if(WITH_PYTHON_INSTALL)
|
|
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
|
|
|
|
# create the directory in multiple steps, so it actually gets created when it doesn't exist yet
|
|
install(
|
|
CODE
|
|
"
|
|
message(\"creating ${TARGETDIR_VER}/python/lib\")
|
|
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python\")
|
|
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python/lib\")
|
|
message(\"done creating dir\")
|
|
"
|
|
)
|
|
|
|
install(
|
|
CODE
|
|
"
|
|
if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" STREQUAL \"Debug\")
|
|
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
|
|
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32_d.tar.gz\")
|
|
else()
|
|
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
|
|
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
|
|
endif()
|
|
"
|
|
)
|
|
|
|
# doesnt work, todo
|
|
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
|
|
endif()
|
|
endif()
|
|
|
|
if(CMAKE_CL_64)
|
|
# gettext and png are statically linked on win64
|
|
install(
|
|
FILES ${LIBDIR}/zlib/lib/zlib.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
else()
|
|
install(
|
|
FILES
|
|
${LIBDIR}/png/lib/libpng.dll
|
|
${LIBDIR}/zlib/lib/zlib.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(MSVC)
|
|
install(
|
|
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
else()
|
|
install(
|
|
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_CODEC_FFMPEG)
|
|
install(
|
|
FILES
|
|
${LIBDIR}/ffmpeg/lib/avcodec-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avformat-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avdevice-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avutil-51.dll
|
|
${LIBDIR}/ffmpeg/lib/swscale-2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
endif()
|
|
|
|
if(WITH_CODEC_SNDFILE)
|
|
install(
|
|
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_OPENAL)
|
|
install(
|
|
FILES
|
|
${LIBDIR}/openal/lib/OpenAL32.dll
|
|
${LIBDIR}/openal/lib/wrap_oal.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_SDL)
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/sdl/lib/SDL.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
install( # x86 builds can run on x64 Windows, so this is required at all times
|
|
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
elseif(APPLE)
|
|
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
|
|
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
|
|
set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION})
|
|
|
|
# setup Info.plist
|
|
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
|
|
|
|
set_target_properties(blender PROPERTIES
|
|
MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
|
|
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
|
|
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
|
|
|
|
# important to make a clean install each time else old scripts get loaded.
|
|
install(
|
|
CODE
|
|
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
|
|
)
|
|
|
|
# message after building.
|
|
add_custom_command(
|
|
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
|
|
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
|
|
)
|
|
|
|
# handy install macro to exclude files, we use \$ escape for the "to"
|
|
# argument when calling so ${BUILD_TYPE} does not get expanded
|
|
macro(install_dir from to)
|
|
install(
|
|
DIRECTORY ${from}
|
|
DESTINATION ${to}
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "*.pyc" EXCLUDE
|
|
PATTERN "*.pyo" EXCLUDE
|
|
PATTERN "*.orig" EXCLUDE
|
|
PATTERN "*.rej" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE
|
|
PATTERN "__MACOSX" EXCLUDE
|
|
PATTERN ".DS_Store" EXCLUDE
|
|
)
|
|
endmacro()
|
|
|
|
# install release and app files
|
|
install(
|
|
FILES ${BLENDER_TEXT_FILES}
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
install(
|
|
FILES ${SOURCEDIR}/Contents/PkgInfo
|
|
DESTINATION ${TARGETDIR}/blender.app/Contents
|
|
)
|
|
|
|
install_dir(
|
|
${SOURCEDIR}/Contents/Resources
|
|
\${TARGETDIR}/blender.app/Contents/
|
|
)
|
|
|
|
# localization
|
|
if(WITH_INTERNATIONAL)
|
|
install(
|
|
DIRECTORY
|
|
${CMAKE_SOURCE_DIR}/release/datafiles/locale
|
|
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
|
|
DESTINATION ${TARGETDIR_VER}/datafiles
|
|
PATTERN ".svn" EXCLUDE
|
|
)
|
|
endif()
|
|
|
|
# python
|
|
if(WITH_PYTHON)
|
|
# the python zip is first extract as part of the build process,
|
|
# and then later installed as part of make install. this is much
|
|
# quicker, and means we can easily exclude files on copy
|
|
add_custom_target(
|
|
extractpyzip
|
|
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
|
|
|
|
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
|
|
|
|
add_custom_command(
|
|
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
|
|
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
|
|
|
|
add_dependencies(blender extractpyzip)
|
|
|
|
# copy extracted python files
|
|
install_dir(
|
|
${CMAKE_CURRENT_BINARY_DIR}/python
|
|
\${TARGETDIR_VER}
|
|
)
|
|
|
|
# copy scripts
|
|
install_dir(
|
|
${CMAKE_SOURCE_DIR}/release/scripts
|
|
\${TARGETDIR_VER}
|
|
)
|
|
endif()
|
|
|
|
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
|
|
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
|
|
if(WITH_GAMEENGINE AND WITH_PLAYER)
|
|
set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
|
|
set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
|
|
set(PLAYER_TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
|
|
|
|
|
|
# important to make a clean install each time else old scripts get loaded.
|
|
install(
|
|
CODE
|
|
"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
|
|
)
|
|
|
|
install(
|
|
FILES ${PLAYER_SOURCEDIR}/Contents/PkgInfo
|
|
DESTINATION ${TARGETDIR}/blenderplayer.app/Contents
|
|
)
|
|
|
|
install_dir(
|
|
${PLAYER_SOURCEDIR}/Contents/Resources
|
|
\${TARGETDIR}/blenderplayer.app/Contents/
|
|
)
|
|
|
|
# python
|
|
if(WITH_PYTHON)
|
|
add_custom_command(
|
|
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
|
|
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
|
|
|
|
# copy extracted python files
|
|
install_dir(
|
|
${CMAKE_CURRENT_BINARY_DIR}/python
|
|
\${PLAYER_TARGETDIR_VER}
|
|
)
|
|
endif()
|
|
|
|
endif()
|
|
endif()
|
|
|
|
unset(BLENDER_TEXT_FILES)
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Setup link libs
|
|
|
|
add_dependencies(blender makesdna)
|
|
|
|
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
|
|
|
|
set(BLENDER_LINK_LIBS
|
|
${BLENDER_LINK_LIBS}
|
|
bf_windowmanager
|
|
bf_render
|
|
)
|
|
|
|
if(WITH_MOD_FLUID)
|
|
list(APPEND BLENDER_LINK_LIBS bf_intern_elbeem)
|
|
endif()
|
|
|
|
#if(UNIX)
|
|
# Sort libraries
|
|
set(BLENDER_SORTED_LIBS
|
|
bf_windowmanager
|
|
|
|
bf_editor_space_api
|
|
bf_editor_space_action
|
|
bf_editor_space_buttons
|
|
bf_editor_space_console
|
|
bf_editor_space_file
|
|
bf_editor_space_graph
|
|
bf_editor_space_image
|
|
bf_editor_space_info
|
|
bf_editor_space_logic
|
|
bf_editor_space_nla
|
|
bf_editor_space_node
|
|
bf_editor_space_outliner
|
|
bf_editor_space_script
|
|
bf_editor_space_sequencer
|
|
bf_editor_space_sound
|
|
bf_editor_space_time
|
|
bf_editor_space_userpref
|
|
bf_editor_space_view3d
|
|
bf_editor_space_clip
|
|
|
|
bf_editor_text
|
|
bf_editor_transform
|
|
bf_editor_util
|
|
bf_editor_uvedit
|
|
bf_editor_curve
|
|
bf_editor_armature
|
|
bf_editor_gpencil
|
|
bf_editor_interface
|
|
bf_editor_mesh
|
|
bf_editor_metaball
|
|
bf_editor_object
|
|
bf_editor_physics
|
|
bf_editor_render
|
|
bf_editor_screen
|
|
bf_editor_sculpt_paint
|
|
bf_editor_sound
|
|
bf_editor_animation
|
|
bf_editor_datafiles
|
|
|
|
bf_render
|
|
bf_intern_opennl
|
|
bf_python
|
|
bf_python_ext
|
|
bf_python_mathutils
|
|
bf_ikplugin
|
|
bf_modifiers
|
|
bf_blenkernel
|
|
bf_nodes
|
|
bf_gpu
|
|
bf_blenloader
|
|
bf_blenlib
|
|
bf_intern_ghost
|
|
bf_intern_string
|
|
bf_blenpluginapi
|
|
bf_imbuf
|
|
bf_avi
|
|
bf_imbuf_cineon
|
|
bf_imbuf_openexr
|
|
bf_imbuf_dds
|
|
bf_collada
|
|
bf_intern_bsp
|
|
bf_intern_bop
|
|
bf_intern_decimate
|
|
bf_intern_elbeem
|
|
bf_intern_ik
|
|
bf_intern_memutil
|
|
bf_intern_guardedalloc
|
|
bf_intern_ctr
|
|
ge_blen_routines
|
|
ge_converter
|
|
ge_phys_dummy
|
|
ge_phys_bullet
|
|
bf_intern_smoke
|
|
extern_minilzo
|
|
extern_lzma
|
|
extern_colamd
|
|
extern_libmv
|
|
ge_logic_ketsji
|
|
extern_recastnavigation
|
|
ge_phys_common
|
|
ge_logic
|
|
ge_rasterizer
|
|
ge_oglrasterizer
|
|
ge_logic_expressions
|
|
ge_scenegraph
|
|
ge_logic_network
|
|
ge_logic_ngnetwork
|
|
extern_bullet
|
|
ge_logic_loopbacknetwork
|
|
bf_intern_moto
|
|
extern_openjpeg
|
|
extern_redcode
|
|
ge_videotex
|
|
bf_rna
|
|
bf_dna
|
|
bf_blenfont
|
|
bf_intern_audaspace
|
|
bf_intern_mikktspace
|
|
)
|
|
|
|
if(WITH_LIBMV)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_libmv)
|
|
endif()
|
|
|
|
if(WITH_MOD_CLOTH_ELTOPO)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
|
|
endif()
|
|
|
|
if(WITH_BUILTIN_GLEW)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_glew)
|
|
endif()
|
|
|
|
if(WITH_BINRELOC)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_binreloc)
|
|
endif()
|
|
|
|
if(WITH_CXX_GUARDEDALLOC)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
|
|
endif()
|
|
|
|
if(WITH_IK_ITASC)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_intern_itasc)
|
|
endif()
|
|
|
|
if(WITH_CODEC_QUICKTIME)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
|
|
endif()
|
|
|
|
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
|
|
set(REMLIB ${SORTLIB})
|
|
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
|
|
if(${SEARCHLIB} STREQUAL ${SORTLIB})
|
|
set(REMLIB "")
|
|
endif()
|
|
endforeach()
|
|
if(REMLIB)
|
|
# message(STATUS "Removing library ${REMLIB} from blender linking because: not configured")
|
|
list(APPEND REM_MSG ${REMLIB})
|
|
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
|
|
endif()
|
|
endforeach()
|
|
if(REM_MSG)
|
|
list(SORT REM_MSG)
|
|
message(STATUS "Blender Skipping: (${REM_MSG})")
|
|
endif()
|
|
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
|
|
|
|
unset(SEARCHLIB)
|
|
unset(SORTLIB)
|
|
unset(REMLIB)
|
|
unset(REM_MSG)
|
|
|
|
#else()
|
|
# target_link_libraries(blender ${BLENDER_LINK_LIBS})
|
|
#endif()
|
|
|
|
setup_liblinks(blender)
|