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5f18d863a9782c728ae4e9809cadffdbfe16632f
test2
/
source
/
blender
/
nodes
/
intern
History
Campbell Barton
5621e63d36
Code cleanup: duplicate headers
2014-02-14 10:55:38 +11:00
..
node_common.c
ListBase API: add utility api funcs for clearing and checking empty
2014-02-08 06:24:05 +11:00
node_common.h
Make dynamic node labels possible as a registerable function 'draw_label' (simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string.
2013-11-12 18:18:04 +00:00
node_exec.c
Fix
#37192
, Rendered preview causes crash when deleting a material node in shader node editor. The 'free' callback for node execution data was accessed from the node->typeinfo, but this pointer can
2013-10-29 17:46:01 +00:00
node_exec.h
Fix
#37192
, Rendered preview causes crash when deleting a material node in shader node editor. The 'free' callback for node execution data was accessed from the node->typeinfo, but this pointer can
2013-10-29 17:46:01 +00:00
node_socket.c
Code cleanup: duplicate headers
2014-02-14 10:55:38 +11:00
node_util.c
Make dynamic node labels possible as a registerable function 'draw_label' (simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string.
2013-11-12 18:18:04 +00:00
node_util.h
Make dynamic node labels possible as a registerable function 'draw_label' (simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string.
2013-11-12 18:18:04 +00:00