Adds full frame implementation to "Bokeh Image" node, "Track Position" node, `SetVectorOperation` and `MovieClipAttribute`. The other nodes in "Input" submenu are implemented separately. `MovieClipAttribute` needs resolution to calculate its constant value, it can't be constant folded, which requires it to be a `ConstantOperation`. Now `ConstantOperation` contemplate this case and any operation that is always constant without depending on inputs should implement it. If in the future an operation needs to get an input constant element during `determineResolution` it must first determine its input resolution. The nodes have no functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12090
195 lines
6.4 KiB
C++
195 lines
6.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#include "BLI_rect.h"
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#include "COM_ConstantFolder.h"
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#include "COM_ConstantOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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#include "COM_WorkScheduler.h"
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namespace blender::compositor {
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using Link = NodeOperationBuilder::Link;
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/**
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* \param operations_builder: Contains all operations to fold.
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* \param exec_system: Execution system.
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*/
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ConstantFolder::ConstantFolder(NodeOperationBuilder &operations_builder)
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: operations_builder_(operations_builder)
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{
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BLI_rcti_init(&max_area_, INT_MIN, INT_MAX, INT_MIN, INT_MAX);
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BLI_rcti_init(&first_elem_area_, 0, 1, 0, 1);
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}
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static bool is_constant_foldable(NodeOperation *operation)
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{
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if (operation->get_flags().can_be_constant && !operation->get_flags().is_constant_operation) {
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for (int i = 0; i < operation->getNumberOfInputSockets(); i++) {
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NodeOperation *input = operation->get_input_operation(i);
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if (!input->get_flags().is_constant_operation ||
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!static_cast<ConstantOperation *>(input)->can_get_constant_elem()) {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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static Set<NodeOperation *> find_constant_foldable_operations(Span<NodeOperation *> operations)
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{
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Set<NodeOperation *> foldable_ops;
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for (NodeOperation *op : operations) {
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if (is_constant_foldable(op)) {
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foldable_ops.add(op);
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}
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}
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return foldable_ops;
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}
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static ConstantOperation *create_constant_operation(DataType data_type, const float *constant_elem)
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{
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switch (data_type) {
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case DataType::Color: {
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SetColorOperation *color_op = new SetColorOperation();
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color_op->setChannels(constant_elem);
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return color_op;
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}
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case DataType::Vector: {
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SetVectorOperation *vector_op = new SetVectorOperation();
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vector_op->setVector(constant_elem);
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return vector_op;
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}
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case DataType::Value: {
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SetValueOperation *value_op = new SetValueOperation();
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value_op->setValue(*constant_elem);
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return value_op;
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}
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default: {
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BLI_assert_msg(0, "Non implemented data type");
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return nullptr;
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}
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}
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}
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ConstantOperation *ConstantFolder::fold_operation(NodeOperation *operation)
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{
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const DataType data_type = operation->getOutputSocket()->getDataType();
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MemoryBuffer fold_buf(data_type, first_elem_area_);
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Vector<MemoryBuffer *> input_bufs = get_constant_input_buffers(operation);
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operation->init_data();
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operation->render(&fold_buf, {first_elem_area_}, input_bufs);
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MemoryBuffer *constant_buf = create_constant_buffer(data_type);
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constant_buf->copy_from(&fold_buf, first_elem_area_);
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ConstantOperation *constant_op = create_constant_operation(data_type, constant_buf->getBuffer());
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operations_builder_.replace_operation_with_constant(operation, constant_op);
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constant_buffers_.add_new(constant_op, constant_buf);
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return constant_op;
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}
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MemoryBuffer *ConstantFolder::create_constant_buffer(const DataType data_type)
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{
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/* Create a single elem buffer with maximum area possible so readers can read any coordinate
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* returning always same element. */
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return new MemoryBuffer(data_type, max_area_, true);
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}
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Vector<MemoryBuffer *> ConstantFolder::get_constant_input_buffers(NodeOperation *operation)
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{
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const int num_inputs = operation->getNumberOfInputSockets();
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Vector<MemoryBuffer *> inputs_bufs(num_inputs);
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for (int i = 0; i < num_inputs; i++) {
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BLI_assert(operation->get_input_operation(i)->get_flags().is_constant_operation);
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ConstantOperation *constant_op = static_cast<ConstantOperation *>(
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operation->get_input_operation(i));
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MemoryBuffer *constant_buf = constant_buffers_.lookup_or_add_cb(constant_op, [=] {
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MemoryBuffer *buf = create_constant_buffer(constant_op->getOutputSocket()->getDataType());
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constant_op->render(buf, {first_elem_area_}, {});
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return buf;
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});
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inputs_bufs[i] = constant_buf;
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}
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return inputs_bufs;
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}
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/** Returns constant operations resulted from folded operations. */
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Vector<ConstantOperation *> ConstantFolder::try_fold_operations(Span<NodeOperation *> operations)
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{
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Set<NodeOperation *> foldable_ops = find_constant_foldable_operations(operations);
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if (foldable_ops.size() == 0) {
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return Vector<ConstantOperation *>();
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}
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Vector<ConstantOperation *> new_folds;
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for (NodeOperation *op : foldable_ops) {
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ConstantOperation *constant_op = fold_operation(op);
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new_folds.append(constant_op);
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}
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return new_folds;
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}
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/**
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* Evaluate operations with constant elements into primitive constant operations.
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*/
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int ConstantFolder::fold_operations()
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{
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WorkScheduler::start(operations_builder_.context());
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Vector<ConstantOperation *> last_folds = try_fold_operations(
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operations_builder_.get_operations());
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int folds_count = last_folds.size();
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while (last_folds.size() > 0) {
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Vector<NodeOperation *> ops_to_fold;
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for (ConstantOperation *fold : last_folds) {
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get_operation_output_operations(fold, ops_to_fold);
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}
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last_folds = try_fold_operations(ops_to_fold);
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folds_count += last_folds.size();
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}
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WorkScheduler::stop();
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delete_constant_buffers();
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return folds_count;
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}
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void ConstantFolder::delete_constant_buffers()
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{
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for (MemoryBuffer *buf : constant_buffers_.values()) {
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delete buf;
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}
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constant_buffers_.clear();
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}
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void ConstantFolder::get_operation_output_operations(NodeOperation *operation,
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Vector<NodeOperation *> &r_outputs)
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{
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const Vector<Link> &links = operations_builder_.get_links();
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for (const Link &link : links) {
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if (&link.from()->getOperation() == operation) {
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r_outputs.append(&link.to()->getOperation());
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}
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}
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}
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} // namespace blender::compositor
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