Files
test2/intern/cycles/kernel/device/hiprt/bvh.h
Sahar A. Kashi 26ed4d3892 Cycles: Linux Support for HIP-RT
This change switches Cycles to an opensource HIP-RT library which
implements hardware ray-tracing. This library is now used on
both Windows and Linux. While there should be no noticeable changes
on Windows, on Linux this adds support for hardware ray-tracing on
AMD GPUs.

The majority of the change is typical platform code to add new
library to the dependency builder, and a change in the way how
ahead-of-time (AoT) kernels are compiled. There are changes in
Cycles itself, but they are rather straightforward: some APIs
changed in the opensource version of the library.

There are a couple of extra files which are needed for this to
work: hiprt02003_6.1_amd.hipfb and oro_compiled_kernels.hipfb.
There are some assumptions in the HIP-RT library about how they
are available. Currently they follow the same rule as AoT
kernels for oneAPI:
- On Windows they are next to blender.exe
- On Linux they are in the lib/ folder

Performance comparison on Ubuntu 22.04.5:
```
GPU: AMD Radeon PRO W7800
Driver: amdgpu-install_6.1.60103-1_all.deb
                       main         hip-rt
attic                  0.1414s      0.0932s
barbershop_interior    0.1563s      0.1258s
bistro                 0.2134s      0.1597s
bmw27                  0.0119s      0.0099s
classroom              0.1006s      0.0803s
fishy_cat              0.0248s      0.0178s
junkshop               0.0916s      0.0713s
koro                   0.0589s      0.0720s
monster                0.0435s      0.0385s
pabellon               0.0543s      0.0391s
sponza                 0.0223s      0.0180s
spring                 0.1026s      1.5145s
victor                 0.1901s      0.1239s
wdas_cloud             0.1153s      0.1125s
```

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Co-authored-by: Sergey Sharybin <sergey@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/121050
2024-09-24 14:35:24 +02:00

230 lines
6.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/device/hiprt/common.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline bool scene_intersect_valid(ccl_private const Ray *ray)
{
return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x) && len_squared(ray->D) != 0.0f;
}
ccl_device_intersect bool scene_intersect(KernelGlobals kg,
ccl_private const Ray *ray,
const uint visibility,
ccl_private Intersection *isect)
{
isect->t = ray->tmax;
isect->u = 0.0f;
isect->v = 0.0f;
isect->prim = PRIM_NONE;
isect->object = OBJECT_NONE;
isect->type = PRIMITIVE_NONE;
if (!scene_intersect_valid(ray)) {
isect->t = ray->tmax;
isect->type = PRIMITIVE_NONE;
return false;
}
hiprtRay ray_hip;
SET_HIPRT_RAY(ray_hip, ray)
RayPayload payload;
payload.self = ray->self;
payload.kg = kg;
payload.visibility = visibility;
payload.prim_type = PRIMITIVE_NONE;
payload.ray_time = ray->time;
hiprtHit hit = {};
GET_TRAVERSAL_STACK()
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
GET_TRAVERSAL_ANY_HIT(table_closest_intersect, 0, ray->time)
hit = traversal.getNextHit();
}
else {
GET_TRAVERSAL_CLOSEST_HIT(table_closest_intersect, 0, ray->time)
hit = traversal.getNextHit();
}
if (hit.hasHit()) {
set_intersect_point(kg, hit, isect);
if (isect->type > 1) { // should be applied only for curves
isect->type = payload.prim_type;
isect->prim = hit.primID;
}
return true;
}
return false;
}
ccl_device_intersect bool scene_intersect_shadow(KernelGlobals kg,
ccl_private const Ray *ray,
const uint visibility)
{
Intersection isect;
return scene_intersect(kg, ray, visibility, &isect);
}
#ifdef __BVH_LOCAL__
template<bool single_hit = false>
ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
ccl_private const Ray *ray,
ccl_private LocalIntersection *local_isect,
int local_object,
ccl_private uint *lcg_state,
int max_hits)
{
if (!scene_intersect_valid(ray)) {
if (local_isect) {
local_isect->num_hits = 0;
}
return false;
}
float3 P = ray->P;
float3 dir = bvh_clamp_direction(ray->D);
float3 idir = bvh_inverse_direction(dir);
if (local_isect != NULL) {
local_isect->num_hits = 0;
}
const int object_flag = kernel_data_fetch(object_flag, local_object);
if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
# if BVH_FEATURE(BVH_MOTION)
bvh_instance_motion_push(kg, local_object, ray, &P, &dir, &idir);
# else
bvh_instance_push(kg, local_object, ray, &P, &dir, &idir);
# endif
}
hiprtRay ray_hip;
ray_hip.origin = P;
ray_hip.direction = dir;
ray_hip.maxT = ray->tmax;
ray_hip.minT = ray->tmin;
LocalPayload payload = {0};
payload.kg = kg;
payload.self = ray->self;
payload.local_object = local_object;
payload.max_hits = max_hits;
payload.lcg_state = lcg_state;
payload.local_isect = local_isect;
GET_TRAVERSAL_STACK()
void *local_geom = (void *)(kernel_data_fetch(blas_ptr, local_object));
// we don't need custom intersection functions for SSR
# ifdef HIPRT_SHARED_STACK
hiprtGeomTraversalAnyHitCustomStack<Stack> traversal((hiprtGeometry)local_geom,
ray_hip,
stack,
hiprtTraversalHintDefault,
&payload,
kernel_params.table_local_intersect,
2);
# else
hiprtGeomTraversalAnyHit traversal(
local_geom, ray_hip, table, hiprtTraversalHintDefault, &payload);
# endif
hiprtHit hit = traversal.getNextHit();
return hit.hasHit();
}
#endif //__BVH_LOCAL__
#ifdef __SHADOW_RECORD_ALL__
ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
IntegratorShadowState state,
ccl_private const Ray *ray,
uint visibility,
uint max_hits,
ccl_private uint *num_recorded_hits,
ccl_private float *throughput)
{
*throughput = 1.0f;
*num_recorded_hits = 0;
if (!scene_intersect_valid(ray)) {
return false;
}
hiprtRay ray_hip;
SET_HIPRT_RAY(ray_hip, ray)
ShadowPayload payload;
payload.kg = kg;
payload.self = ray->self;
payload.in_state = state;
payload.max_hits = max_hits;
payload.visibility = visibility;
payload.prim_type = PRIMITIVE_NONE;
payload.ray_time = ray->time;
payload.num_hits = 0;
payload.r_num_recorded_hits = num_recorded_hits;
payload.r_throughput = throughput;
GET_TRAVERSAL_STACK()
GET_TRAVERSAL_ANY_HIT(table_shadow_intersect, 1, ray->time)
hiprtHit hit = traversal.getNextHit();
num_recorded_hits = payload.r_num_recorded_hits;
throughput = payload.r_throughput;
return hit.hasHit();
}
#endif /* __SHADOW_RECORD_ALL__ */
#ifdef __VOLUME__
ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
ccl_private const Ray *ray,
ccl_private Intersection *isect,
const uint visibility)
{
isect->t = ray->tmax;
isect->u = 0.0f;
isect->v = 0.0f;
isect->prim = PRIM_NONE;
isect->object = OBJECT_NONE;
isect->type = PRIMITIVE_NONE;
if (!scene_intersect_valid(ray)) {
return false;
}
hiprtRay ray_hip;
SET_HIPRT_RAY(ray_hip, ray)
RayPayload payload;
payload.self = ray->self;
payload.kg = kg;
payload.visibility = visibility;
payload.prim_type = PRIMITIVE_NONE;
payload.ray_time = ray->time;
GET_TRAVERSAL_STACK()
GET_TRAVERSAL_CLOSEST_HIT(table_volume_intersect, 3, ray->time)
hiprtHit hit = traversal.getNextHit();
// return hit.hasHit();
if (hit.hasHit()) {
set_intersect_point(kg, hit, isect);
if (isect->type > 1) { // should be applied only for curves
isect->type = payload.prim_type;
isect->prim = hit.primID;
}
return true;
}
else
return false;
}
#endif /* __VOLUME__ */
CCL_NAMESPACE_END