Files
test2/source/blender
Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
..
2015-11-26 11:08:25 +11:00
2015-01-29 15:35:06 +11:00
2015-10-10 17:35:30 +02:00
2015-11-28 22:08:49 +05:00