Files
test2/source
Campbell Barton 60acf217f8 fix for editmesh transform connected,
the distance checks could get into a feedback loop so that the result depended on the order of verts/edges.

now you can randomize vert/edge/faces and get exactly the same results.

also made some internal improvements,
- used fixed sized arrays (no need to realloc).
- use vertex tag flags rather then a visit-hash.
- remove 'tots' array that did nothing (not sure why it was added).
2013-06-17 16:55:05 +00:00
..
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00