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test2/source
Clément Foucault 61039bf713 Fix T62262: Light "Show Cone" & stereoscopy volumes broken by MSAA
Volume itself was working, but buggy. The issue was that transparent shapes
does not write to depth buffer. But the custom MSAA resolve shader discard
pixels that did not write to depth making them transparent.

Transparent passes should not be inside the MSAA passes, this is also
a matter of performance.
2019-03-06 15:48:35 +01:00
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