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612965497e8bb8dfee718d06bc2edfc0b2cdfaab
test2/source/blender/gpu/metal/kernels
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Jason Fielder 0e6da74e98 Fix #104282: Resolve Depth read for D24_S8 types in Metal.
Fixes incorrect spotlight gizmo orientation when moving.

Authored by Apple: Michael Parkin-White

Related to #96261

Pull Request #104537
2023-02-10 20:40:07 +01:00
..
compute_texture_read.msl
Fix #104282: Resolve Depth read for D24_S8 types in Metal.
2023-02-10 20:40:07 +01:00
compute_texture_update.msl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
depth_2d_update_float_frag.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
depth_2d_update_info.hh
Metal: Add support for Workbench Shadows.
2022-12-08 23:02:59 +01:00
depth_2d_update_int24_frag.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
depth_2d_update_int32_frag.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
depth_2d_update_vert.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
gpu_shader_fullscreen_blit_frag.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
gpu_shader_fullscreen_blit_info.hh
Cleanup: format, trailing space
2022-09-09 15:38:27 +10:00
gpu_shader_fullscreen_blit_vert.glsl
Metal: MTLShader and MTLShaderGenerator implementation.
2022-09-01 22:28:40 +02:00
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