Files
test2/source/blender
Ton Roosendaal 612eb7c193 - Simple optimizing for deflected (collision) particles. It now caches
transformation (from vertex -> world space), used defines for vecadd and
  vecsub, and intersects quads more efficient.
  Result is about 2 times faster.

- Added draw mode for empty used as forcefield

- added defines VECADD and VECSUB
2004-07-11 13:17:03 +00:00
..
2004-07-04 19:57:41 +00:00