Vulkan already used geometry stages, but it wasn't set as backend capability. This resulted that the shader builder didn't validate shaders that uses geometry stages. Pull Request: https://projects.blender.org/blender/blender/pulls/111139
Vulkan already used geometry stages, but it wasn't set as backend capability. This resulted that the shader builder didn't validate shaders that uses geometry stages. Pull Request: https://projects.blender.org/blender/blender/pulls/111139