For now, I've made a distinction between (eg.) ND_LIGHTING and ND_LIGHTING_DRAW, with the 'draw' variety being properties that get displayed in the 3D View * Also did some cleaning in lamp RNA, moved sun/sky settings to its own struct
For now, I've made a distinction between (eg.) ND_LIGHTING and ND_LIGHTING_DRAW, with the 'draw' variety being properties that get displayed in the 3D View * Also did some cleaning in lamp RNA, moved sun/sky settings to its own struct