This adds the following features: - `class` keyword support: checked by C++, mutated to struct for shader. - `private` and `public` keywords: checked by C++, removed for shader. - `static` methods. - `const` and non-const methods. What is not supported: - Constructors - Destructors - operators - Method definition outside of class definition - member reference without `this` keyword. This is implemented using a very simple lexer/parser allowing semantic traversal. Pull Request: https://projects.blender.org/blender/blender/pulls/144025
1101 lines
22 KiB
C++
1101 lines
22 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "glsl_preprocess/glsl_preprocess.hh"
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#include "gpu_testing.hh"
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namespace blender::gpu::tests {
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static void test_preprocess_utilities()
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{
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using namespace shader;
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using namespace std;
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string input = "test (u, u(s,(s,s)), u) {t{{}},t,{};(,)} {u{}} end";
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EXPECT_EQ(Preprocessor::get_content_between_balanced_pair(input, '{', '}'), "t{{}},t,{};(,)");
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EXPECT_EQ(Preprocessor::get_content_between_balanced_pair(input, '{', '}', true), "u{}");
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EXPECT_EQ(Preprocessor::replace_char_between_balanced_pair(input, '(', ')', ',', '!'),
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"test (u! u(s!(s!s))! u) {t{{}},t,{};(!)} {u{}} end");
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vector<string> split_expect{"test (u, u(s,(s,s", "", ", u", " {t{{}},t,{};(,", "} {u{}} end"};
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vector<string> split_result = Preprocessor::split_string(input, ')');
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EXPECT_EQ_VECTOR(split_expect, split_result);
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string input2 = "u, u(s,(s,s)), u";
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vector<string> split_expect2{"u", " u(s,(s,s))", " u"};
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vector<string> split_result2 = Preprocessor::split_string_not_between_balanced_pair(
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input2, ',', '(', ')');
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EXPECT_EQ_VECTOR(split_expect2, split_result2);
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string input_reference = "void func(int &a, int (&c)[2]) {{ int &b = a; }} int &b = a;";
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int fn_ref_count = 0, arg_ref_count = 0, global_ref_count = 0;
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Preprocessor::reference_search(
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input_reference, [&](int parenthesis_depth, int bracket_depth, char & /*c*/) {
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if ((parenthesis_depth == 1 || parenthesis_depth == 2) && bracket_depth == 0) {
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arg_ref_count += 1;
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}
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else if (bracket_depth > 0) {
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fn_ref_count += 1;
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}
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else if (bracket_depth == 0 && parenthesis_depth == 0) {
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global_ref_count += 1;
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}
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});
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EXPECT_EQ(arg_ref_count, 2);
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EXPECT_EQ(fn_ref_count, 1);
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EXPECT_EQ(global_ref_count, 1);
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}
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GPU_TEST(preprocess_utilities);
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static std::string process_test_string(std::string str,
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std::string &first_error,
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shader::metadata::Source *r_metadata = nullptr,
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shader::Preprocessor::SourceLanguage language =
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shader::Preprocessor::SourceLanguage::BLENDER_GLSL)
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{
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using namespace shader;
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Preprocessor preprocessor;
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shader::metadata::Source metadata;
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std::string result = preprocessor.process(
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language,
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str,
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"test.glsl",
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true,
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true,
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[&](const std::smatch & /*match*/, const char *err_msg) {
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if (first_error.empty()) {
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first_error = err_msg;
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}
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},
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metadata);
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if (r_metadata != nullptr) {
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*r_metadata = metadata;
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}
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/* Strip first line directive as they are platform dependent. */
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size_t newline = result.find('\n');
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return result.substr(newline + 1);
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}
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static void test_preprocess_unroll()
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{
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using namespace shader;
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using namespace std;
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{
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string input = R"([[gpu::unroll]] for (int i = 2; i < 4; i++, y++) { content += i; })";
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string expect = R"({ int i = 2;
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#line 1
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{ content += i; }
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#line 1
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i++, y++;
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#line 1
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{ content += i; }
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#line 1
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i++, y++;
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#line 1
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})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"([[gpu::unroll]] for (int i = 2; i < 4 && i < y; i++, y++) { cont += i; })";
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string expect = R"({ int i = 2;
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#line 1
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if (i < y) { cont += i; }
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#line 1
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i++, y++;
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#line 1
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if (i < y) { cont += i; }
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#line 1
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i++, y++;
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#line 1
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})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"([[gpu::unroll(2)]] for (; i < j;) { content += i; })";
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string expect = R"({ ;
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#line 1
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if (i < j) { content += i; }
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#line 1
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;
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#line 1
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if (i < j) { content += i; }
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#line 1
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;
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#line 1
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})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"([[gpu::unroll(2)]] for (; i < j;) { [[gpu::unroll(2)]] for (; j < k;) {} })";
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string expect = R"({ ;
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#line 1
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if (i < j) { { ;
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#line 1
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if (j < k) {}
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#line 1
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;
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#line 1
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if (j < k) {}
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#line 1
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;
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#line 1
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} }
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#line 1
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;
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#line 1
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if (i < j) { { ;
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#line 1
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if (j < k) {}
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#line 1
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;
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#line 1
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if (j < k) {}
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#line 1
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;
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#line 1
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} }
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#line 1
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;
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#line 1
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})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"([[gpu::unroll(2)]] for (; i < j;) { break; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Error: Unrolled loop cannot contain \"break\" statement.");
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}
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{
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string input = R"([[gpu::unroll(2)]] for (; i < j;) { continue; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Error: Unrolled loop cannot contain \"continue\" statement.");
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}
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{
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string input = R"([[gpu::unroll(2)]] for (; i < j;) { for (; j < k;) {break;continue;} })";
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string expect = R"({ ;
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#line 1
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if (i < j) { for (; j < k;) {break;continue;} }
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#line 1
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;
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#line 1
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if (i < j) { for (; j < k;) {break;continue;} }
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#line 1
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;
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#line 1
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})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"([[gpu::unroll]] for (int i = 3; i > 2; i++) {})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Error: Unsupported condition in unrolled loop.");
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}
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}
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GPU_TEST(preprocess_unroll);
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static void test_preprocess_template()
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{
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using namespace shader;
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using namespace std;
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{
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string input = R"(
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template<typename T>
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void func(T a) {a;}
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template void func<float>(float a);)";
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string expect = R"(
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#define func_TEMPLATE(T) \
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void func(T a) {a;}
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func_TEMPLATE(float)/*float a*/)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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template<typename T, int i>
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void func(T a) {
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a;
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}
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template void func<float, 1>(float a);)";
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string expect = R"(
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#define func_TEMPLATE(T, i) \
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void func_##T##_##i##_(T a) { \
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a; \
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}
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func_TEMPLATE(float, 1)/*float a*/)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(template<typename T, int i = 0> void func(T a) {a;})";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Template declaration unsupported syntax");
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}
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{
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string input = R"(template void func(float a);)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Template instantiation unsupported syntax");
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}
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{
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string input = R"(func<float, 1>(a);)";
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string expect = R"(TEMPLATE_GLUE2(func, float, 1)(a);)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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}
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GPU_TEST(preprocess_template);
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static void test_preprocess_reference()
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{
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using namespace shader;
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using namespace std;
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{
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string input = R"(void func() { auto &a = b; a.a = 0; c = a(a); a_c_a = a; })";
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string expect = R"(void func() { b.a = 0; c = a(b); a_c_a = b; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(void func() { const int &a = b; a.a = 0; c = a(a); })";
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string expect = R"(void func() { b.a = 0; c = a(b); })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(void func() { const int i = 0; auto &a = b[i]; a.a = 0; })";
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string expect = R"(void func() { const int i = 0; b[i].a = 0; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(void func() { auto &a = b(0); })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Reference definitions cannot contain function calls.");
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}
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{
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string input = R"(void func() { int i = 0; auto &a = b[i++]; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Reference definitions cannot have side effects.");
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}
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{
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string input = R"(void func() { auto &a = b[0 + 1]; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error,
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"Array subscript inside reference declaration must be a single variable or a "
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"constant, not an expression.");
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}
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{
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string input = R"(void func() { auto &a = b[c]; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error,
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"Cannot locate array subscript variable declaration. "
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"If it is a global variable, assign it to a temporary const variable for "
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"indexing inside the reference.");
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}
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{
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string input = R"(void func() { int c = 0; auto &a = b[c]; })";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Array subscript variable must be declared as const qualified.");
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}
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{
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string input = R"(auto &a = b;)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(error, "Reference is defined inside a global or unterminated scope.");
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}
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}
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GPU_TEST(preprocess_reference);
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static void test_preprocess_default_arguments()
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{
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using namespace shader;
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using namespace std;
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{
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string input = R"(
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int func(int a, int b = 0)
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{
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return a + b;
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}
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)";
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string expect = R"(
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int func(int a, int b)
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{
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return a + b;
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}
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#line 2
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int func(int a)
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{
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#line 2
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return func(a, 0);
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}
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#line 6
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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int func(int a = 0, const int b = 0)
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{
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return a + b;
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}
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)";
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string expect = R"(
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int func(int a, const int b)
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{
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return a + b;
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}
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#line 2
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int func(int a)
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{
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#line 2
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return func(a, 0);
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}
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#line 2
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int func()
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{
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#line 2
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return func(0);
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}
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#line 6
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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int2 func(int2 a = int2(0, 0)) {
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return a;
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}
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)";
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string expect = R"(
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int2 func(int2 a) {
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return a;
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}
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#line 2
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int2 func()
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{
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#line 2
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return func(int2(0, 0));
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}
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#line 6
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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void func(int a = 0) {
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a;
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}
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)";
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string expect = R"(
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void func(int a) {
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a;
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}
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#line 2
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void func()
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{
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#line 2
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func(0);
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}
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#line 6
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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}
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GPU_TEST(preprocess_default_arguments);
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static void test_preprocess_namespace()
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{
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using namespace shader;
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using namespace std;
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{
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string input = R"(
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namespace A {
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struct S {};
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int func(int a)
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{
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S s;
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return B::func(int a);
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}
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int func2(int a)
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{
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T s;
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s.S;
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s.func;
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return func(int a);
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}
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}
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)";
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string expect = R"(
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struct A_S {};
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#line 4
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int A_func(int a)
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{
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A_S s;
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return B_func(int a);
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}
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int A_func2(int a)
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{
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T s;
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s.S;
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s.func;
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return A_func(int a);
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}
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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namespace A::B {
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int func(int a)
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{
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return a;
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}
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int func2(int a)
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{
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return func(int a);
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}
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}
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)";
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string expect = R"(
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int A_B_func(int a)
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{
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return a;
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}
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int A_B_func2(int a)
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{
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return A_B_func(int a);
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}
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)";
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string error;
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string output = process_test_string(input, error);
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EXPECT_EQ(output, expect);
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EXPECT_EQ(error, "");
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}
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{
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string input = R"(
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namespace A {
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namespace B {
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int func(int a)
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{
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return a;
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}
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}
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}
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)";
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string error;
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string output = process_test_string(input, error);
|
|
EXPECT_EQ(error, "Nested namespaces are unsupported.");
|
|
}
|
|
{
|
|
string input = R"(
|
|
namespace A {
|
|
int test(int a) {}
|
|
int func(int a)
|
|
{
|
|
using B::test;
|
|
return test(a);
|
|
}
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
|
|
int A_test(int a) {}
|
|
int A_func(int a)
|
|
{
|
|
|
|
return B_test(a);
|
|
}
|
|
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
{
|
|
string input = R"(
|
|
int func(int a)
|
|
{
|
|
using B = A::S;
|
|
B b;
|
|
using C = A::F;
|
|
C f = A::B();
|
|
f = B();
|
|
B d;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
int func(int a)
|
|
{
|
|
|
|
A_S b;
|
|
|
|
A_F f = A_B();
|
|
f = B();
|
|
A_S d;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
{
|
|
string input = R"(
|
|
namespace A::B {
|
|
void func() {}
|
|
struct S {};
|
|
}
|
|
namespace A::B {
|
|
using A::B::func;
|
|
using S = A::B::S;
|
|
void test() {
|
|
S s;
|
|
func();
|
|
}
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
|
|
void A_B_func() {}
|
|
struct A_B_S {};
|
|
#line 5
|
|
|
|
|
|
|
|
|
|
void A_B_test() {
|
|
A_B_S s;
|
|
A_B_func();
|
|
}
|
|
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
{
|
|
string input = R"(
|
|
using B = A::T;
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(error, "The `using` keyword is not allowed in global scope.");
|
|
}
|
|
{
|
|
string input = R"(
|
|
namespace A {
|
|
using namespace B;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(error,
|
|
"Unsupported `using namespace`. "
|
|
"Add individual `using` directives for each needed symbol.");
|
|
}
|
|
{
|
|
string input = R"(
|
|
namespace A {
|
|
using B::func;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(error,
|
|
"The `using` keyword is only allowed in namespace scope to make visible symbols "
|
|
"from the same namespace declared in another scope, potentially from another "
|
|
"file.");
|
|
}
|
|
{
|
|
string input = R"(
|
|
namespace A {
|
|
using C = B::func;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(error,
|
|
"The `using` keyword is only allowed in namespace scope to make visible symbols "
|
|
"from the same namespace declared in another scope, potentially from another "
|
|
"file.");
|
|
}
|
|
{
|
|
/* Template on the same line as function signature inside a namespace.
|
|
* Template instantiation with other functions. */
|
|
string input = R"(
|
|
namespace NS {
|
|
template<typename T> T read(T a)
|
|
{
|
|
return a;
|
|
}
|
|
template float read<float>(float);
|
|
float write(float a){ return a; }
|
|
}
|
|
)";
|
|
|
|
string expect = R"(
|
|
|
|
#define NS_read_TEMPLATE(T) T NS_read(T a) \
|
|
{ \
|
|
return a; \
|
|
}
|
|
NS_read_TEMPLATE(float)/*float*/
|
|
float NS_write(float a){ return a; }
|
|
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_namespace);
|
|
|
|
static void test_preprocess_swizzle()
|
|
{
|
|
using namespace shader;
|
|
using namespace std;
|
|
|
|
{
|
|
string input = R"(a.xyzw().aaa().xxx().grba().yzww; aaaa();)";
|
|
string expect = R"(a.xyzw .aaa .xxx .grba .yzww; aaaa();)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_swizzle);
|
|
|
|
#ifdef __APPLE__ /* This processing is only done for metal compatibility. */
|
|
static void test_preprocess_matrix_constructors()
|
|
{
|
|
using namespace shader;
|
|
using namespace std;
|
|
|
|
{
|
|
string input = R"(mat3(a); mat3 a; my_mat4x4(a); mat2x2(a); mat3x2(a);)";
|
|
string expect = R"(__mat3x3(a); mat3 a; my_mat4x4(a); __mat2x2(a); mat3x2(a);)";
|
|
string error;
|
|
string output = process_test_string(input, error, nullptr, Preprocessor::SourceLanguage::GLSL);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_matrix_constructors);
|
|
#endif
|
|
|
|
static void test_preprocess_stage_attribute()
|
|
{
|
|
using namespace shader;
|
|
using namespace std;
|
|
|
|
{
|
|
string input = R"(
|
|
[[gpu::vertex_function]] void my_func() {
|
|
return;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
#if defined(GPU_VERTEX_SHADER)
|
|
#line 2
|
|
void my_func() {
|
|
return;
|
|
}
|
|
#endif
|
|
#line 5
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_stage_attribute);
|
|
|
|
static void test_preprocess_resource_guard()
|
|
{
|
|
using namespace shader;
|
|
using namespace std;
|
|
|
|
{
|
|
string input = R"(
|
|
void my_func() {
|
|
interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
void my_func() {
|
|
#if defined(CREATE_INFO_draw_resource_id_varying)
|
|
#line 3
|
|
interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
#endif
|
|
#line 4
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
{
|
|
string input = R"(
|
|
uint my_func() {
|
|
uint i = 0;
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
return i;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
uint my_func() {
|
|
#if defined(CREATE_INFO_draw_resource_id_varying)
|
|
#line 3
|
|
uint i = 0;
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
return i;
|
|
#else
|
|
#line 3
|
|
return uint(0);
|
|
#endif
|
|
#line 6
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
// EXPECT_EQ(output, expect); /* TODO: Add support. */
|
|
EXPECT_EQ(error,
|
|
"Return statement with values are not supported inside the same scope as "
|
|
"resource access function.");
|
|
}
|
|
{
|
|
string input = R"(
|
|
uint my_func() {
|
|
uint i = 0;
|
|
{
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
}
|
|
return i;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
uint my_func() {
|
|
uint i = 0;
|
|
{
|
|
#if defined(CREATE_INFO_draw_resource_id_varying)
|
|
#line 5
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
#endif
|
|
#line 6
|
|
}
|
|
return i;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
{
|
|
string input = R"(
|
|
uint my_func() {
|
|
uint i = 0;
|
|
{
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
i += buffer_get(draw_resource_id, resource_id_buf)[0];
|
|
}
|
|
return i;
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
uint my_func() {
|
|
uint i = 0;
|
|
{
|
|
#if defined(CREATE_INFO_draw_resource_id_varying)
|
|
#line 5
|
|
#if defined(CREATE_INFO_draw_resource_id)
|
|
#line 5
|
|
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
|
|
i += buffer_get(draw_resource_id, resource_id_buf)[0];
|
|
#endif
|
|
#line 7
|
|
#endif
|
|
#line 7
|
|
}
|
|
return i;
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_resource_guard);
|
|
|
|
static void test_preprocess_struct_methods()
|
|
{
|
|
using namespace shader;
|
|
using namespace std;
|
|
|
|
{
|
|
string input = R"(
|
|
class S {
|
|
private:
|
|
int member;
|
|
int this_member;
|
|
|
|
public:
|
|
static S construct()
|
|
{
|
|
S a;
|
|
a.member = 0;
|
|
a.this_member = 0;
|
|
return a;
|
|
}
|
|
|
|
int another_member;
|
|
|
|
S function(int i)
|
|
{
|
|
this->member = i;
|
|
this_member++;
|
|
return *this;
|
|
}
|
|
|
|
int size() const
|
|
{
|
|
return this->member;
|
|
}
|
|
};
|
|
|
|
void main()
|
|
{
|
|
S s = S::construct();
|
|
a.b();
|
|
a(0).b();
|
|
a().b();
|
|
a.b.c();
|
|
a.b(0).c();
|
|
a.b().c();
|
|
a[0].b();
|
|
a.b[0].c();
|
|
a.b().c[0];
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
struct S {
|
|
|
|
int member;
|
|
int this_member;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int another_member;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
#line 8
|
|
static S S_construct()
|
|
{
|
|
S a;
|
|
a.member = 0;
|
|
a.this_member = 0;
|
|
return a;
|
|
}
|
|
#line 18
|
|
S function(inout S _inout_sta this _inout_end, int i)
|
|
{
|
|
this.member = i;
|
|
this_member++;
|
|
return this;
|
|
}
|
|
#line 25
|
|
int size(const S this)
|
|
{
|
|
return this.member;
|
|
}
|
|
#line 30
|
|
|
|
void main()
|
|
{
|
|
S s = S_construct();
|
|
b(a);
|
|
b(a(0));
|
|
b(a());
|
|
c(a.b);
|
|
c(b(a, 0));
|
|
c(b(a));
|
|
b(a[0]);
|
|
c(a.b[0]);
|
|
b(a).c[0];
|
|
}
|
|
)";
|
|
string error;
|
|
string output = process_test_string(input, error);
|
|
EXPECT_EQ(output, expect);
|
|
EXPECT_EQ(error, "");
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_struct_methods);
|
|
|
|
static void test_preprocess_parser()
|
|
{
|
|
using namespace std;
|
|
using namespace shader::parser;
|
|
|
|
{
|
|
string input = R"(
|
|
1;
|
|
1.0;
|
|
2e10;
|
|
2e10f;
|
|
2.e10f;
|
|
2.0e-1f;
|
|
2.0e-1;
|
|
2.0e-1f;
|
|
0xFF;
|
|
0xFFu;
|
|
)";
|
|
string expect = R"(
|
|
0;0;0;0;0;0;0;0;0;0;)";
|
|
EXPECT_EQ(Parser(input).data_get().token_types, expect);
|
|
}
|
|
{
|
|
string input = R"(
|
|
struct T {
|
|
int t = 1;
|
|
};
|
|
class B {
|
|
T t;
|
|
};
|
|
)";
|
|
string expect = R"(
|
|
sw{ww=0;};Sw{ww;};)";
|
|
EXPECT_EQ(Parser(input).data_get().token_types, expect);
|
|
}
|
|
{
|
|
string input = R"(
|
|
void f(int t = 0) {
|
|
int i = 0, u = 2, v = {1.0f};
|
|
{
|
|
v = i = u, v++;
|
|
if (v == i) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
)";
|
|
string expect = R"(
|
|
ww(ww=0){ww=0,w=0,w={0};{w=w=w,wP;i(wEw){r;}}})";
|
|
EXPECT_EQ(Parser(input).data_get().token_types, expect);
|
|
}
|
|
{
|
|
Parser parser("float i;");
|
|
parser.insert_after(Token{&parser.data_get(), 0}, "A ");
|
|
parser.insert_after(Token{&parser.data_get(), 0}, "B ");
|
|
EXPECT_EQ(parser.result_get(), "float A B i;");
|
|
}
|
|
{
|
|
string input = R"(
|
|
A
|
|
#line 100
|
|
B
|
|
)";
|
|
Parser parser(input);
|
|
Token A = {&parser.data_get(), 1};
|
|
Token B = {&parser.data_get(), 5};
|
|
|
|
EXPECT_EQ(A.str_no_whitespace(), "A");
|
|
EXPECT_EQ(B.str_no_whitespace(), "B");
|
|
EXPECT_EQ(A.line_number(), 2);
|
|
EXPECT_EQ(B.line_number(), 100);
|
|
}
|
|
}
|
|
GPU_TEST(preprocess_parser);
|
|
|
|
} // namespace blender::gpu::tests
|