Normal maps (and generally all other non-color textures) were not marked as non-color in the new FBX importer. Pull Request: https://projects.blender.org/blender/blender/pulls/139725
96 lines
2.7 KiB
Plaintext
96 lines
2.7 KiB
Plaintext
==== Meshes: 2
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- Mesh 'CubeMat1' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (-0.379, -1.647, -0.381)
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- (-1.576, -0.385, 0.607)
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- (1.172, -1.046, 0.730)
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...
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- (-1.172, 1.046, -0.730)
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- (1.576, 0.385, -0.607)
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- (0.379, 1.647, 0.381)
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1
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- attr 'UVMap' FLOAT2 CORNER
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- (0.625, 0.500)
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- (0.875, 0.500)
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- (0.875, 0.750)
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...
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- (0.625, 0.250)
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- (0.625, 0.500)
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- (0.375, 0.500)
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- 1 materials
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- 'Mat1'
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- Mesh 'CubeMat2' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (0.036, -1.374, -4.186)
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- (-1.161, -0.113, -3.198)
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- (1.587, -0.774, -3.075)
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...
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- (-0.757, 1.318, -4.535)
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- (1.991, 0.657, -4.412)
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- (0.794, 1.919, -3.424)
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1
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- attr 'UVMap' FLOAT2 CORNER
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- (0.625, 0.500)
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- (0.875, 0.500)
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- (0.875, 0.750)
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...
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- (0.625, 0.250)
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- (0.625, 0.500)
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- (0.375, 0.500)
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- 1 materials
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- 'Mat2'
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==== Objects: 2
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- Obj 'CubeMat1' MESH data:'CubeMat1'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CubeMat2' MESH data:'CubeMat2'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Materials: 2
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- Mat 'Mat1'
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- base color (0.800, 0.276, 0.102)
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- specular ior 0.250
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.400
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- metallic 0.900
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- ior 1.450
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- viewport diffuse (0.800, 0.276, 0.102, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.900, roughness 0.400
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- backface False probe True shadow False
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- Mat 'Mat2'
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- base color (0.800, 0.800, 0.800)
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.000 tex:'texture_roughness.png' (//blend_geometry/texture_roughness.png) a:False Non-Color
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- metallic 0.000
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- ior 1.450
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- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//blend_geometry/texture_illum.png) a:False
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- emission strength 1.000
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.000
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- backface False probe True shadow False
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==== Images: 3
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- Image 'texture_checker.png' 4x4 8bpp
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- Image 'texture_illum.png' 8x8 24bpp
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- Image 'texture_roughness.png' 8x8 24bpp
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