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test2/tests/files/io_tests/obj/reference/materials_pbr.txt
Aras Pranckevicius ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00

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==== Meshes: 2
- Mesh 'CubeMat1' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (-0.379, -1.647, -0.381)
- (-1.576, -0.385, 0.607)
- (1.172, -1.046, 0.730)
...
- (-1.172, 1.046, -0.730)
- (1.576, 0.385, -0.607)
- (0.379, 1.647, 0.381)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Mat1'
- Mesh 'CubeMat2' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (0.036, -1.374, -4.186)
- (-1.161, -0.113, -3.198)
- (1.587, -0.774, -3.075)
...
- (-0.757, 1.318, -4.535)
- (1.991, 0.657, -4.412)
- (0.794, 1.919, -3.424)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
- attr 'UVMap' FLOAT2 CORNER
- (0.625, 0.500)
- (0.875, 0.500)
- (0.875, 0.750)
...
- (0.625, 0.250)
- (0.625, 0.500)
- (0.375, 0.500)
- 1 materials
- 'Mat2'
==== Objects: 2
- Obj 'CubeMat1' MESH data:'CubeMat1'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeMat2' MESH data:'CubeMat2'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 2
- Mat 'Mat1'
- base color (0.800, 0.276, 0.102)
- specular ior 0.250
- specular tint (1.000, 1.000, 1.000)
- roughness 0.400
- metallic 0.900
- ior 1.450
- viewport diffuse (0.800, 0.276, 0.102, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.900, roughness 0.400
- backface False probe True shadow False
- Mat 'Mat2'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000 tex:'texture_roughness.png' (//blend_geometry/texture_roughness.png) a:False Non-Color
- metallic 0.000
- ior 1.450
- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//blend_geometry/texture_illum.png) a:False
- emission strength 1.000
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
==== Images: 3
- Image 'texture_checker.png' 4x4 8bpp
- Image 'texture_illum.png' 8x8 24bpp
- Image 'texture_roughness.png' 8x8 24bpp