Enable optimizations on Debug builds for executables used for the build process (datatoc and glsl_preprocess) and enable unity builds for shader preprocessing targets. Debug: From 28.9s to 5.7s Release: From 4.9s to 3.5s Pull Request: https://projects.blender.org/blender/blender/pulls/138274
21 lines
477 B
CMake
21 lines
477 B
CMake
# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# -----------------------------------------------------------------------------
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# Build `glsl_preprocess` executable.
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set(SRC
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glsl_preprocess.cc
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glsl_preprocess.hh
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)
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if(WITH_GPU_SHADER_ASSERT)
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add_definitions(-DWITH_GPU_SHADER_ASSERT)
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endif()
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# `SRC_DNA_INC` is defined in the parent directory.
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add_executable(glsl_preprocess ${SRC})
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optimize_debug_target(glsl_preprocess)
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