Previously there was no mechanism to invalidate scene strip cache, when changes were made to scene that the strip renders. Because of this, the cache had to be cleared manually, even for other strips. Strip invalidation is performed from function `ED_render_id_flush_update`. Recalc flags like selection or frame change are ignored as they are unlikely to influence the rendered image. When some ID is changed, all scene strips using `DEGEditorUpdateContext::scene` will be invalidated. Limitations: - Because frame change is ignored, changes to physics caches would not invalidate VSE strips - Only active scene will be invalidated this way. So if an object is linked to 2 scenes, inactive scene cache would be invalid - If animated object is moved, and there is VSE preview to be updated Scene re-rendering in VSE would cause object to snap to its evaluated position. This is because scene frame is changed by VSE. Reported in #139501. To refresh VSE preview after cache is invalidated, relatively big chunk of code was copied from `view3d_main_region_listener` to VSE preview listener. Cases that would not result in visual changes like selection were excluded. Fixes #113137. Pull Request: https://projects.blender.org/blender/blender/pulls/138231
166 lines
5.0 KiB
C++
166 lines
5.0 KiB
C++
/* SPDX-FileCopyrightText: 2004-2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "DNA_scene_types.h"
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struct BlendDataReader;
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struct BlendWriter;
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struct Depsgraph;
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struct Editing;
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struct Main;
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struct MetaStack;
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struct Scene;
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struct SeqTimelineChannel;
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struct Strip;
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struct SequencerToolSettings;
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namespace blender::seq {
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constexpr int MAX_CHANNELS = 128;
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/* RNA enums, just to be more readable */
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enum {
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SIDE_MOUSE = -1,
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SIDE_NONE = 0,
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SIDE_LEFT,
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SIDE_RIGHT,
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SIDE_BOTH,
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SIDE_NO_CHANGE,
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};
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/* strip_duplicate' flags */
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#define STRIP_DUPE_UNIQUE_NAME (1 << 0)
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#define STRIP_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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SequencerToolSettings *tool_settings_init();
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SequencerToolSettings *tool_settings_ensure(Scene *scene);
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void tool_settings_free(SequencerToolSettings *tool_settings);
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eSeqImageFitMethod tool_settings_fit_method_get(Scene *scene);
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void tool_settings_fit_method_set(Scene *scene, eSeqImageFitMethod fit_method);
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short tool_settings_snap_flag_get(Scene *scene);
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short tool_settings_snap_mode_get(Scene *scene);
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int tool_settings_snap_distance_get(Scene *scene);
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eSeqOverlapMode tool_settings_overlap_mode_get(Scene *scene);
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int tool_settings_pivot_point_get(Scene *scene);
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SequencerToolSettings *tool_settings_copy(SequencerToolSettings *tool_settings);
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Editing *editing_get(const Scene *scene);
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Editing *editing_ensure(Scene *scene);
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void editing_free(Scene *scene, bool do_id_user);
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/**
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* Get seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \return pointer to active seqbase. returns NULL if ed is NULL
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*/
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ListBase *active_seqbase_get(const Editing *ed);
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/**
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* Set seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \param seqbase: ListBase with strips
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*/
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void active_seqbase_set(Editing *ed, ListBase *seqbase);
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Strip *strip_alloc(ListBase *lb, int timeline_frame, int channel, int type);
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void strip_free(Scene *scene, Strip *strip);
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/**
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* Get #MetaStack that corresponds to current level that is being viewed
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*
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* \return pointer to meta stack
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*/
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MetaStack *meta_stack_active_get(const Editing *ed);
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/**
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* Open Meta strip content for editing.
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*
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* \param ed: sequence editor data
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* \param dst: meta strip or NULL for top level view
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*/
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void meta_stack_set(const Scene *scene, Strip *dst);
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/**
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* Close last Meta strip open for editing.
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*
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* \param ed: sequence editor data
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*/
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Strip *meta_stack_pop(Editing *ed);
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Strip *strip_duplicate_recursive(
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const Scene *scene_src, Scene *scene_dst, ListBase *new_seq_list, Strip *strip, int dupe_flag);
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void seqbase_duplicate_recursive(const Scene *scene_src,
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Scene *scene_dst,
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ListBase *nseqbase,
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const ListBase *seqbase,
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int dupe_flag,
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int flag);
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bool is_valid_strip_channel(const Strip *strip);
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/**
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* Read and Write functions for `.blend` file data.
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*/
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void blend_write(BlendWriter *writer, ListBase *seqbase);
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void blend_read(BlendDataReader *reader, ListBase *seqbase);
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void doversion_250_sound_proxy_update(Main *bmain, Editing *ed);
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/* Depsgraph update function. */
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/**
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* Evaluate parts of strips which needs to be done as a part of a dependency graph evaluation.
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* This does NOT include actual rendering of the strips, but rather makes them up-to-date for
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* animation playback and makes them ready for the sequencer's rendering pipeline to render them.
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*/
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void eval_strips(Depsgraph *depsgraph, Scene *scene, ListBase *seqbase);
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/**
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* Find a strip with a given name.
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* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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* rebuilt.
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*
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* \param ed: Editing that owns lookup hash
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* \param key: Strip name without SQ prefix (strip->name + 2)
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*
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* \return pointer to Strip
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*/
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Strip *lookup_strip_by_name(Editing *ed, const char *key);
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/**
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* Find a strips using provided scene as input
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*
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* \param ed: Editing that owns lookup hash
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* \param key: Input Scene pointer
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*
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* \return Span of strips
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*/
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Span<Strip *> lookup_strips_by_scene(Editing *ed, const Scene *key);
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/**
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* Find which meta strip the given timeline channel belongs to. Returns nullptr if it is a global
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* channel.
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*/
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Strip *lookup_strip_by_channel_owner(Editing *ed, const SeqTimelineChannel *channel);
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/**
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* Find meta strip, that contains strip `key`.
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* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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* rebuilt.
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*
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* \param key: pointer to Strip inside of meta strip
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*
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* \return pointer to meta strip
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*/
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Strip *lookup_meta_by_strip(Editing *ed, const Strip *key);
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/**
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* Free lookup hash data.
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*/
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void strip_lookup_free(Editing *ed);
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/**
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* Mark strip lookup as invalid (i.e. will need rebuilding).
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*/
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void strip_lookup_invalidate(const Editing *ed);
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} // namespace blender::seq
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