Files
test2/source/blender/sequencer/intern/effects/vse_effect_multi_camera.cc
John Kiril Swenson 35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00

70 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "SEQ_channels.hh"
#include "SEQ_render.hh"
#include "SEQ_utils.hh"
#include "effects.hh"
#include "render.hh"
namespace blender::seq {
/* No effect inputs for multi-camera, we use #give_ibuf_seq. */
static int num_inputs_multicam()
{
return 0;
}
static StripEarlyOut early_out_multicam(const Strip * /*strip*/, float /*fac*/)
{
return StripEarlyOut::NoInput;
}
static ImBuf *do_multicam(const RenderData *context,
Strip *strip,
float timeline_frame,
float /*fac*/,
ImBuf * /*ibuf1*/,
ImBuf * /*ibuf2*/)
{
ImBuf *out;
Editing *ed;
if (strip->multicam_source == 0 || strip->multicam_source >= strip->channel) {
return nullptr;
}
ed = context->scene->ed;
if (!ed) {
return nullptr;
}
ListBase *seqbasep = get_seqbase_by_strip(context->scene, strip);
ListBase *channels = get_channels_by_strip(ed, strip);
if (!seqbasep) {
return nullptr;
}
out = seq_render_give_ibuf_seqbase(
context, timeline_frame, strip->multicam_source, channels, seqbasep);
return out;
}
void multi_camera_effect_get_handle(EffectHandle &rval)
{
rval.num_inputs = num_inputs_multicam;
rval.early_out = early_out_multicam;
rval.execute = do_multicam;
}
} // namespace blender::seq