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62b254e42af10a38d1dd760b4b26177f23f6baca
test2
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source
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Mitchell Stokes
62b254e42a
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
..
blender
fix [
#30788
] Weight paint mode draws mask single sided only when selected.
2012-04-05 02:23:00 +00:00
blenderplayer
Fix blenderplayer compile.
2012-04-04 10:55:55 +00:00
creator
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00