Files
test2/source/blender/modifiers/intern
Jacques Lucke 5d54f38949 Fix: instances are made real when they shouldn't be
The original assumption that the `modifyMesh` function is only
called when the modifier is applied was wrong. There are still a
couple of other places calling it through `BKE_modifier_modify_mesh`.

Now there is an extra check that makes sure instances are only
realized when the modifier is actually applied.
2021-07-08 13:11:21 +02:00
..
2021-07-05 22:27:03 +10:00
2021-03-18 09:36:44 +11:00