When adding a shape key, set its blend value to 1.0 / 100%. There is no practical use case where user wants to add shape key but not work on it. New shape keys at value 0 have no purpose. Adding shape key should be interpreted by Blender as user wanting to sculpt/model on it. Also, being at 1.0 initially doesn't change anything visually, because key isn't edited yet and it doesn't deform mesh. The default value of the shape key is also set to 1.0. When using right-click to reset values, user most often wants to return to 1 (which is "correct" state of deformation without multiplication) rather than 0 (which is no deformation at all). Co-authored-by: Sybren A. Stüvel <sybren@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/133399
283 lines
10 KiB
Python
283 lines
10 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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blender -b --factory-startup --python tests/python/bl_animation_drivers.py -- --testdir /path/to/tests/files/animation
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"""
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__all__ = (
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"main",
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)
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import unittest
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import bpy
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import pathlib
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import sys
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from rna_prop_ui import rna_idprop_quote_path
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class AbstractEmptyDriverTest:
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def setUp(self):
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super().setUp()
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bpy.ops.wm.read_homefile(use_factory_startup=True)
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self.obj = bpy.data.objects['Cube']
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def assertPropValue(self, prop_name, value):
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self.assertEqual(self.obj[prop_name], value)
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def _make_context_driver(obj, prop_name, ctx_type, ctx_path, index=None, fallback=None, force_python=False):
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obj[prop_name] = 0
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fcu = obj.driver_add(rna_idprop_quote_path(prop_name), -1)
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drv = fcu.driver
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if force_python:
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# Expression that requires full python interpreter
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drv.type = 'SCRIPTED'
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drv.expression = '[var][0]'
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else:
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drv.type = 'SUM'
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var = drv.variables.new()
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var.name = "var"
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var.type = 'CONTEXT_PROP'
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tgt = var.targets[0]
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tgt.context_property = ctx_type
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tgt.data_path = rna_idprop_quote_path(ctx_path) + (f"[{index}]" if index is not None else "")
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if fallback is not None:
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tgt.use_fallback_value = True
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tgt.fallback_value = fallback
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return fcu
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def _is_fallback_used(fcu):
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return fcu.driver.variables[0].targets[0].is_fallback_used
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class ContextSceneDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
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""" Ensure keying things by name or with a keying set adds the right keys. """
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def setUp(self):
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super().setUp()
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bpy.context.scene["test_property"] = 123
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def test_context_valid(self):
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fcu = _make_context_driver(
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self.obj, 'test_valid', 'ACTIVE_SCENE', 'test_property')
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertPropValue('test_valid', 123)
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def test_context_invalid(self):
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fcu = _make_context_driver(
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self.obj, 'test_invalid', 'ACTIVE_SCENE', 'test_property_bad')
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bpy.context.view_layer.update()
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self.assertFalse(fcu.driver.is_valid)
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def test_context_fallback(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback', 'ACTIVE_SCENE', 'test_property_bad', fallback=321)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertTrue(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback', 321)
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def test_context_fallback_valid(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback_valid', 'ACTIVE_SCENE', 'test_property', fallback=321)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertFalse(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback_valid', 123)
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def test_context_fallback_python(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback_py', 'ACTIVE_SCENE', 'test_property_bad', fallback=321, force_python=True)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertTrue(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback_py', 321)
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class ContextSceneArrayDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
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""" Ensure keying things by name or with a keying set adds the right keys. """
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def setUp(self):
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super().setUp()
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bpy.context.scene["test_property"] = [123, 456]
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def test_context_valid(self):
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fcu = _make_context_driver(
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self.obj, 'test_valid', 'ACTIVE_SCENE', 'test_property', index=0)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertPropValue('test_valid', 123)
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def test_context_invalid(self):
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fcu = _make_context_driver(
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self.obj, 'test_invalid', 'ACTIVE_SCENE', 'test_property', index=2)
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bpy.context.view_layer.update()
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self.assertFalse(fcu.driver.is_valid)
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def test_context_fallback(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback', 'ACTIVE_SCENE', 'test_property', index=2, fallback=321)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertTrue(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback', 321)
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def test_context_fallback_valid(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback_valid', 'ACTIVE_SCENE', 'test_property', index=0, fallback=321)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertFalse(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback_valid', 123)
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def test_context_fallback_python(self):
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fcu = _make_context_driver(
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self.obj, 'test_fallback_py', 'ACTIVE_SCENE', 'test_property', index=2, fallback=321, force_python=True)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertTrue(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback_py', 321)
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def _select_view_layer(index):
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bpy.context.window.view_layer = bpy.context.scene.view_layers[index]
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class ContextViewLayerDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
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""" Ensure keying things by name or with a keying set adds the right keys. """
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def setUp(self):
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super().setUp()
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bpy.ops.scene.view_layer_add(type='COPY')
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scene = bpy.context.scene
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scene.view_layers[0]['test_property'] = 123
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scene.view_layers[1]['test_property'] = 456
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_select_view_layer(0)
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def test_context_valid(self):
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fcu = _make_context_driver(
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self.obj, 'test_valid', 'ACTIVE_VIEW_LAYER', 'test_property')
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_select_view_layer(0)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertPropValue('test_valid', 123)
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_select_view_layer(1)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertPropValue('test_valid', 456)
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def test_context_fallback(self):
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del bpy.context.scene.view_layers[1]['test_property']
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fcu = _make_context_driver(
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self.obj, 'test_fallback', 'ACTIVE_VIEW_LAYER', 'test_property', fallback=321)
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_select_view_layer(0)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertFalse(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback', 123)
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_select_view_layer(1)
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bpy.context.view_layer.update()
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self.assertTrue(fcu.driver.is_valid)
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self.assertTrue(_is_fallback_used(fcu))
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self.assertPropValue('test_fallback', 321)
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class SubDataDriverRemovalTest(AbstractEmptyDriverTest, unittest.TestCase):
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def test_remove_object_modifier(self):
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# Removing a modifier with a driver should also delete the driver
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modifier = self.obj.modifiers.new("test", 'ARRAY')
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# No animation data means no drivers.
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self.assertEqual(self.obj.animation_data, None)
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self.obj.driver_add('modifiers["test"].count')
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self.assertEqual(len(self.obj.animation_data.drivers), 1)
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self.obj.modifiers.remove(modifier)
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self.assertEqual(len(self.obj.modifiers), 0)
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self.assertEqual(len(self.obj.animation_data.drivers), 0,
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"Removing the modifier should remove the driver on it")
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def test_remove_object_constraint(self):
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# Using limit distance constraint because that has a property that can have a driver.
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constraint = self.obj.constraints.new('LIMIT_DISTANCE')
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constraint.name = "test"
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# No animation data means no drivers.
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self.assertEqual(self.obj.animation_data, None)
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self.obj.driver_add('constraints["test"].distance')
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self.assertEqual(len(self.obj.animation_data.drivers), 1)
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self.obj.constraints.remove(constraint)
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self.assertEqual(len(self.obj.constraints), 0)
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self.assertEqual(len(self.obj.animation_data.drivers), 0,
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"Removing the constraint should remove the driver on it")
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def test_remove_bone_constraint(self):
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arm = bpy.data.armatures.new('Armature')
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arm_ob = bpy.data.objects.new('ArmObject', arm)
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bpy.context.scene.collection.objects.link(arm_ob)
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bpy.context.view_layer.objects.active = arm_ob
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bpy.ops.object.mode_set(mode='EDIT')
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ebone = arm.edit_bones.new(name="test")
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ebone.tail = (1, 0, 0)
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bpy.ops.object.mode_set(mode='POSE')
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pose_bone = arm_ob.pose.bones["test"]
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constraint = pose_bone.constraints.new('LIMIT_DISTANCE')
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constraint.name = "test"
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self.assertEqual(len(pose_bone.constraints), 1)
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arm_ob.driver_add('pose.bones["test"].constraints["test"].distance')
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self.assertEqual(len(arm_ob.animation_data.drivers), 1)
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# To do a proper test, the depsgraph needs to be evaluated between adding
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# the data and removing it. This causes depsgraph nodes to be built, which
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# have to be removed as well. See #141243
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bpy.context.evaluated_depsgraph_get()
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pose_bone.constraints.remove(constraint)
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self.assertEqual(len(pose_bone.constraints), 0)
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self.assertEqual(len(arm_ob.animation_data.drivers), 0,
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"Removing the constraint should remove the driver on it")
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def test_remove_shapekey(self):
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self.obj.shape_key_add(name="base")
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test_key = self.obj.shape_key_add(name="test")
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test_key.value = 0.0
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# Due to the weirdness of shapekeys, this is an ID.
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shape_key_id = self.obj.data.shape_keys
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self.assertEqual(len(shape_key_id.key_blocks), 2)
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shape_key_id.driver_add('key_blocks["test"].value')
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self.assertEqual(len(shape_key_id.animation_data.drivers), 1)
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self.obj.shape_key_remove(test_key)
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self.assertEqual(len(shape_key_id.key_blocks), 1)
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self.assertEqual(len(shape_key_id.animation_data.drivers), 0,
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"Removing the shape key should remove any driver on it")
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def main():
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global args
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import argparse
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if '--' in sys.argv:
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argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
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else:
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argv = sys.argv
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parser = argparse.ArgumentParser()
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parser.add_argument('--testdir', required=True, type=pathlib.Path)
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args, remaining = parser.parse_known_args(argv)
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unittest.main(argv=remaining)
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if __name__ == "__main__":
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main()
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